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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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Liu, Ming; Pardo, Abelardo; Liu, Li – International Journal of Distance Education Technologies, 2017
Online collaborative writing tools provide an efficient way to complete a writing task. However, existing tools only focus on technological affordances and ignore the importance of social affordances in a collaborative learning environment. This article describes a learning analytic system that analyzes writing behaviors, and creates…
Descriptors: Collaborative Writing, Learner Engagement, Student Attitudes, Visualization
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Wang, Minhong; Peng, Jun; Cheng, Bo; Zhou, Hance; Liu, Jie – Educational Technology & Society, 2011
The Web allows self-regulated learning through interaction with large amounts of learning resources. While enjoying the flexibility of learning, learners may suffer from cognitive overload and conceptual and navigational disorientation when faced with various information resources under disparate topics and complex knowledge structures. This study…
Descriptors: Independent Study, Visual Aids, Electronic Learning, Online Courses