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Zhonggen Yu – SAGE Open, 2023
The past several years have been witnessing the fast development of information and communication technology, with which an increasing number of serious games are being designed and developed. Randomly selected participants were divided into the treatment and control cohorts. Two experiments, as well as a semi-structured interview, were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning
Rajati Mariappan; Kim Hua Tan; Bromeley Philip – Journal of Education and Learning (EduLearn), 2025
Incorporating technology with linguistics has created opportunities to explore the effectiveness of grammar checkers in cultivating an autonomous learning culture among English as a second language (ESL) and English as a foreign language (EFL) learner. Even though there have been numerous studies on grammar checkers to cultivate autonomous…
Descriptors: Computational Linguistics, Computer Software, Grammar, Private Schools
Gao, Ya; Pan, Lin – Language Learning Journal, 2023
Mobile-assisted language learning is a growing feature of contemporary language learning, and their distinct gamification design produces new and increasingly popular contexts for language learning. This paper explores the gamification features of the two most popular EFL vocabulary learning applications widely used by Asian learners --…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Guoyuhui Huang; Khe Foon Hew – Computer Assisted Language Learning, 2024
Over the past two decades, the Involvement Load Hypothesis (ILH) has become a popular buzzword in the field of Second Language Acquisition (SLA). Although applications of the ILH can improve students' learning of productive vocabulary, this effect appears to be transitory. Students' learning of productive vocabulary often fades over time, as shown…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Vocabulary Development
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Liu, Zhixuan – English Language Teaching, 2021
Nowadays, theoretic and empirical research into affix acquisition in Second Language Acquisition has attracted increasing attention (Peng Tingting, 2009; Zhao Ming, 2014; Chen Jie, 2017). However, there are still few empirical studies on affix acquisition of Chinese English learners, especially from the perspective of corpus linguistics. The…
Descriptors: Morphemes, Second Language Learning, Second Language Instruction, English (Second Language)
Zhang, Danyang; Pérez-Paredes, Pascual – Computer Assisted Language Learning, 2021
Despite the increasing ownership of mobile devices among Chinese postgraduate EFL learners, relevant studies regarding mobile English learning resources (MELR) use by postgraduate learners are still lacking. This study tries to understand the uses and the motivation behind language learners' selection of MALL resources. In this research, 95…
Descriptors: Graduate Students, Handheld Devices, Telecommunications, Second Language Learning
Qian Xu; Jennifer C. Richardson – Online Learning, 2024
Scholars indicated that learners who are strategic with their language learning (e.g., selfregulated learning [SRL], cognitive and meta-cognitive strategies) tend to be more efficient, resourceful, and flexible, and thus have better language learning outcomes (Oxford, 2016; Heo et al., 2012; Plonsky, 2011). Besides focusing on the knowledge,…
Descriptors: Metacognition, Learning Strategies, Outcomes of Education, Vocabulary Development
Williamson, Kristie – Higher Education Research and Development, 2023
In Australia, international students who do not meet university set English language requirements can alternatively attend intensive courses in English for Academic Purposes (EAP). Such courses are steeped in the traditions of communicative language teaching, often holding 'English only' classroom policies. This article draws on data from a larger…
Descriptors: Code Switching (Language), Language Usage, Native Language, English (Second Language)
Wang, Fu Lee; Zhang, Ruofei; Zou, Di; Au, Oliver Tat Sheung; Xie, Haoran; Wong, Leung Pun – Knowledge Management & E-Learning, 2021
In recent years, mobile applications (apps) have been increasingly used and investigated as a vocabulary learning approach. Despite the extensive use of commercial English as a Foreign Language (EFL) vocabulary learning apps in China, there is a lack of a review of these apps for a systematic understanding of the components and usefulness of…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Zhang, Ruofei; Zou, Di; Xie, Haoran – Computer Assisted Language Learning, 2022
Spaced repetition has been widely implemented and examined in mobile-assisted word learning as an important learning strategy. However, the nature of spaced repetition by commercial word-learning apps and the factors leading to the favoured mobile-assisted spaced repetition have yet to be investigated in authentic contexts. In this study, we coded…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Li, Rui; Meng, Zhaokun; Tian, Mi; Zhang, Zhiyi; Xiao, Wei – Computer Assisted Language Learning, 2021
Although digital game-based vocabulary learning (DGBVL) has attracted considerable attention, factors attributing to the facilitative effects of DGBVL have not yet been satisfactorily understood. To this end, under the theoretical framework of flow theory, this study investigates the effects of flow experiences on Chinese…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Feedback (Response)
Sinnott, Mark; Xia, Ling Angela – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This software review evaluates the Moodle plugin Level Up, which aims to add a gamification element to this commonly-used online education platform. The reviewers report their use of the plugin, describing its strengths, weakness and future potential. In doing so, they share their experiences of using it during a recent project that developed a…
Descriptors: Computer Software Reviews, Online Courses, Integrated Learning Systems, Educational Games
Ma, Xingxing; Yodkamlue, Butsakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2019
This study investigated the effects of a self-developed mobile app on Chinese university EFL learners' vocabulary learning and retention. Their perceptions of the mobile app were also explored. Data were collected using mixed methods. The results can be summarized as follow: firstly, the students using the mobile app could learn more words than…
Descriptors: Vocabulary Development, Computer Software, Asians, College Students
Ashton-Hay, Sally Ann; Lamberton, Geoffrey; Zhou, Yining; von der Heidt, Tania – Journal of International Education in Business, 2022
Purpose: This study aims to examine the effectiveness of bilingual learning strategies designed to support Chinese undergraduate business students facing significant learning challenges in an Australian university capstone curriculum delivered at their Chinese university. These challenges include the students' difficulty understanding…
Descriptors: Undergraduate Students, Business Administration Education, English for Academic Purposes, Second Language Learning
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