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Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
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Becerra, Nelson, Ed.; Biasini, Rosalba, Ed.; Magedera-Hofhansl, Hanna, Ed.; Reimão, Ana, Ed. – Research-publishing.net, 2019
The present volume collects papers from InnoConf18 [Innovative Language Teaching and Learning at University Conference], which took place at the University of Liverpool in June 2018. The theme of the conference was "New trends in language teaching and learning at university." The contributions collected here aim to reflect on best…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Universities
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Flores-Buils, Raquel; Gil-Beltran, Jose Manuel; Caballer-Miedes, Antonio; Martinez-Martinez, Miguel Angel – Electronic Journal of Research in Educational Psychology, 2012
The scientometric study of scientific output through publications in specialized journals cannot be undertaken exclusively with the databases available today. For this reason, the objective of this article is to introduce the "Base de Datos de Investigacion en Orientacion Vocacional" [Vocational Guidance Research Database], based on the…
Descriptors: Databases, Career Guidance, Vocational Education, Research
De Landsheere, Gilbert – 1989
Two major areas of focus emerge from this synthesis of national reports: the question of how to teach students critical and autonomous judgement with regard to the mass media, and how best to use new information and communication technology (NICT) and the media for educational purposes. It is noted that, although there are differences of approach…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Copyrights