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Kjällander, Susanne; Åkerfeldt, Anna; Mannila, Linda; Parnes, Peter – Journal of Digital Learning in Teacher Education, 2018
For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and…
Descriptors: Design, Programming, Teacher Education Programs, Instructional Design
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Levasma, Jarkko; Nykanen, Ossi – 2001
One of the problematic issues in the content development for learning environments is the process of importing various types of course material into the environment. This paper describes a method for importing material into the A&O open learning environment by introducing a material model for metadata recognized by the environment. The first…
Descriptors: Educational Environment, Foreign Countries, Instructional Materials, Material Development

Suomala, Jyrki – Scandinavian Journal of Educational Research, 1996
Social problem solving, effectance motivation, and information processing were studied with 38 Finnish eight-year olds using the LOGO computer programming language learned through discovery learning. Results suggest that LOGO promotes the development of problem-solving skills if each student receives sufficient support from the teacher. (SLD)
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Environment, Elementary Education
Suomala, Jyrki; Alamaki, Ari; Alajaaski, Jarkko – 2000
The goals of this study were to investigate problem-solving in a context that requires a rich interaction among social, motivational, and cognitive processes and to compare the effects of the mediated and discovery models of learning on students' problem-solving processes in the complex technology-based learning environment. Subjects were 88…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Cooperative Learning, Discovery Learning
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection