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Scolari, Carlos A.; Contreras-Espinosa, Ruth S. – Journal of Information Literacy, 2019
The main objective of this article is to analyse informal learning processes in the field of video games. As many teenagers are engaged in these kinds of practices, the big question is: How do teens learn to play video games? In most cases they do not learn to play video games at school or with their parents, and therefore it is necessary to map…
Descriptors: Adolescents, Learning Strategies, Informal Education, Experiential Learning
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Støren, Liv Anne – European Journal of Education, 2016
In this article, innovative activity is considered in the light of broader conceptualisations of innovativeness and what it means to be innovative. Central to the definition of innovativeness used in the analysis is that the worker actively seeks new knowledge and uses it for work-related tasks. This is based on previous research emphasising…
Descriptors: Foreign Countries, Innovation, Definitions, Information Seeking
Rajbhandari, Mani Man Singh; Basaran, Kenan; Hujala, Eeva; Kinos, Jarmo – Online Submission, 2011
THEOR"ACTIVE" learning is a multi dimensional attachment of theories and practices. The study explores to identify the implementation of theories into practices and how it is being perceived by the students. The research on THEOR"ACTIVE" was conducted with the master degree student coming from different countries at the…
Descriptors: Theory Practice Relationship, Student Attitudes, Interviews, Focus Groups