Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Learning Motivation | 2 |
Problem Solving | 2 |
Skill Development | 2 |
Transfer of Training | 2 |
Accuracy | 1 |
College Students | 1 |
Computer Games | 1 |
Computer Graphics | 1 |
Critical Thinking | 1 |
Definitions | 1 |
Educational Games | 1 |
More ▼ |
Author
Chen, Zhongzhou | 1 |
Guthrie, Matthew W. | 1 |
Prayaga, Lakshmi | 1 |
Rasmussen, Karen L. | 1 |
Singh, Chandralekha | 1 |
Whitcomb, Kyle M. | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Florida | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Whitcomb, Kyle M.; Guthrie, Matthew W.; Singh, Chandralekha; Chen, Zhongzhou – Physical Review Physics Education Research, 2021
In two earlier studies, we developed a new method to measure students' ability to transfer physics problem-solving skills to new contexts using a sequence of online learning modules, and implemented two interventions in the form of additional learning modules designed to improve transfer ability. The current paper introduces a new data analysis…
Descriptors: Accuracy, Measurement Techniques, Electronic Learning, Learning Modules
Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods