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Showing 1 to 15 of 18 results Save | Export
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Marty, Paul; Saludo, Rienne; Kim, Castle U-Seong – Journal of Education for Library and Information Science, 2020
As universities worldwide develop centers for innovation intended to encourage a culture of technological innovation among their students, what role should LIS faculty play? What is the relationship between technological innovation and LIS education? How can LIS educators help students develop their ability to innovate with emerging technologies?…
Descriptors: Information Science Education, Faculty, Librarians, Technological Advancement
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Thomas, Debra Kelly; Milenkovic, Lisa; Marousky, Annamargareth – Science and Children, 2019
Computer science (CS) and computational thinking (a problem-solving process used by computer scientists) teach students design, logical reasoning, and problem solving--skills that are valuable in life and in any career. Computational thinking (CT) concepts such as decomposition teach students how to break down and tackle a large complex problem.…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Science Education
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Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
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Berre, Arne J.; Huang, Shihong; Murad, Hani; Alibakhsh, Hanieh – Computer Science Education, 2018
This article presents the results of observations and analyses of students' learning model-driven system development from two related courses taught at a university in Norway and at a university in the United States in 2015, and consequently, in an updated version in 2016. The motivation of this article is to understand and analyse how effective…
Descriptors: Engineering Education, Computer Software, Foreign Countries, Problem Solving
Smith, Stephen W.; Daunic, Ann P.; Algina, James; Pitts, Donna L.; Merrill, Kristen L.; Cumming, Michelle M.; Allen, Courtney – Journal of Emotional and Behavioral Disorders, 2017
Maladaptive adolescent behavior patterns often create escalating conflict with adults and peers, leading to poor long-term social trajectories. To address this, school-based behavior management often consists of contingent reinforcement for appropriate behavior, behavior reduction procedures, and placement in self-contained or alternative…
Descriptors: Self Control, Student Behavior, Emotional Disturbances, Behavior Disorders
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Hollister, James; Richie, Sam; Weeks, Arthur – Contemporary Issues in Education Research, 2010
This study investigated the various methods involved in creating an intelligent tutor for the University of Central Florida Web Applets (UCF Web Applets), an online environment where student can perform and/or practice experiments. After conducting research into various methods, two major models emerged. These models include: 1) solving the…
Descriptors: Intelligent Tutoring Systems, Computer Simulation, Simulated Environment, Experiments
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Dana Kelly; Holly Xie; Christine Winquist Nord; Frank Jenkins; Jessica Ying Chan; David Kastberg – National Center for Education Statistics, 2013
The Program for International Student Assessment (PISA) is a system of international assessments that allows countries to compare outcomes of learning as students near the end of compulsory schooling. PISA core assessments measure the performance of 15-year-old students in mathematics, science, and reading literacy every 3 years. Coordinated by…
Descriptors: Student Evaluation, Achievement Tests, Secondary School Students, Academic Achievement
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers
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What Works Clearinghouse, 2007
"Cognitive Tutor[R] Algebra I," a full year course, delivers instruction in single variable data, simplifying linear expressions, mathematical modeling, solving systems with linear equations, problem solving using proportional reasoning, and powers and exponents. Students work at their own pace to develop problem-solving skills. The…
Descriptors: Class Activities, Intervention, Grade 9, Algebra
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
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What Works Clearinghouse, 2007
The "I CAN Learn[R] Pre-Algebra" and "Algebra" computerized curricula are designed to cover mathematics and problem-solving skills for ethnically diverse, inner-city students in grades 6-12. The curricula are designed to equip students with the skills they need to meet district, state, and national math objectives through an…
Descriptors: Public Schools, Intervention, Computer Software, Program Effectiveness
Institute of Museum and Library Services, 2009
This paper describes a project that underscores the critical role of this nation's museums and libraries in helping citizens build such 21st century skills as information, communications and technology literacy, critical thinking, problem solving, creativity, civic literacy, and global awareness. Recognizing that every individual requires these…
Descriptors: Library Role, Museums, Program Effectiveness, Public Libraries
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What Works Clearinghouse, 2007
The "Voyager Universal Literacy System"[R] is a core reading program designed to help students learn to read at or above grade level by the end of the third grade. This program uses strategies such as individual reading instruction, higher-level comprehension activities, problem solving, and writing. Students are also exposed to…
Descriptors: Instructional Effectiveness, Intervention, Educational Research, Reading Instruction
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Prayaga, Lakshmi; Coffey, John W. – Journal of Educational Technology, 2008
Several studies have demonstrated that games have been effectively used as an instructional strategy to motivate and engage students. This paper presents the use of the process of game development as an instructional strategy to promote higher order thinking skills. An analysis of the various aspects of game development including graphics,…
Descriptors: Computer Games, Educational Games, Thinking Skills, Critical Thinking
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