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Yi Jin; Leigh Martin; Stephanee Stephens; Ann Marie Carrier – International Journal of Designs for Learning, 2020
Designing a mobile makerspace, the MakerBus, originated from our goal of bringing maker education to "all" students in K-12 schools, thus empowering students to believe they could create things and make social changes. This design case was guided by the human-centered design principles and the rapid prototyping instructional design…
Descriptors: Elementary Secondary Education, Mobile Educational Services, Interdisciplinary Approach, Student Projects
Watson, Mary Katherine; Barrella, Elise; Wall, Thomas A.; Noyes, Caroline; Rodgers, Michael – Advances in Engineering Education, 2017
As engineering programs have begun to infuse sustainability into their undergraduate curricula, assessment tools are needed to further inform these reform efforts. The goal of this project was to demonstrate the use of a new rubric to examine students' abilities to engage in sustainable design. The rubric includes 16 sustainable design criteria…
Descriptors: Design, Sustainable Development, Engineering Education, Scoring Rubrics
Rios-Gutierrez, Fernando; Alba-Flores, Rocio – American Journal of Engineering Education, 2017
This work describes the educational experiences gained teaching the Senior Design I & II courses, a senior level, two-semester sequence in the Electrical Engineering (EE) program at Georgia Southern University (GSU). In particular, the authors present their experiences in using robotics as the main area to develop the capstone senior design,…
Descriptors: Robotics, Design, Educational Experience, Engineering Education
Hamblen, J. O.; van Bekkum, G. M. E. – IEEE Transactions on Education, 2013
This paper describes a new approach for a course and laboratory designed to allow students to develop low-cost prototypes of robotic and other embedded devices that feature Internet connectivity, I/O, networking, a real-time operating system (RTOS), and object-oriented C/C++. The application programming interface (API) libraries provided permit…
Descriptors: Robotics, Engineering Education, Computer Science Education, Internet
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students