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Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
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Richter, Christoph – Ethnography and Education, 2020
This article explores the ways aesthetic practices and emerging digital technologies are entangled in the practices of industrial designers. Despite the increased interest in the socio-materiality of aesthetic practices, the conception of the materiality and historicity of digital artefacts remains an open issue. It is suggested that the concept…
Descriptors: Freehand Drawing, Computer Graphics, Aesthetics, Information Technology
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Özgür, Hasan – Shanlax International Journal of Education, 2020
This study provides the results of the systematic review of the effectiveness of programs/software developed to intervene and prevent in cyberbullying. In the study, the studies published before June 2020, where the effects of programs/software developed for the intervention and prevention in cyberbullying were examined systematically. Of the…
Descriptors: Bullying, Computer Mediated Communication, Intervention, Prevention
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Eisenlauer, Volker – Journal of Visual Literacy, 2020
Because innovations in media technologies affect all aspects of our daily lives, multimodal and computational literacies are becoming increasingly important as a way to empower English as a Foreign Language (EFL) learners in their second language practices. Content-sharing platforms, such as YouTube, provide instant access to authentic language…
Descriptors: Video Technology, Computer Software, Second Language Learning, Second Language Instruction
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Guzeller, Cem Oktay; Akin, Ayca – Turkish Online Journal of Educational Technology - TOJET, 2014
The purpose of this study is to determine the predicting power of mathematics achievement from ICT variables including the Internet/entertainment use (IEU), program/software use (PRGUSE), confidence in internet tasks (INTCONF) and confidence in ICT high level tasks (HIGHCONF) based on PISA 2006 data. This study indicates that the ICT variables…
Descriptors: Mathematics Achievement, Computer Use, Internet, Information Technology
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Pate, Sandra K. – Journal of International Education and Leadership, 2016
International businesses face a difficult task when trying to decide where to place or expand a business that could be located anywhere in the world. Each country is a complex system of human capabilities, technical systems, [infrastructure bases, laws, cultures and economic systems. How can a company know which country is best for it today, and…
Descriptors: Business, Corporations, International Trade, Site Selection
OECD Publishing, 2013
The Programme for the International Assessment of Adult Competencies (PIAAC) has been planned as an ongoing program of assessment. The first cycle of the assessment has involved two "rounds." The first round, which is covered by this report, took place over the period of January 2008-October 2013. The main features of the first cycle of…
Descriptors: International Assessment, Adults, Skills, Test Construction
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Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology