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Javiera Atenasa; Leo Havemannb; Chrissi Nerantzi – Research in Learning Technology, 2024
This paper offers guidance on employing open and creative methods for co- designing critical data and artificial intelligence (AI) literacy spaces and learning activities, rooted in the principles of Data Justice. Through innovative approaches, we aim to enhance participation in learning, research and policymaking, fostering a comprehensive…
Descriptors: Artificial Intelligence, Data, Literacy, Teaching Methods
Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers