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Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
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Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
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Diana Guertler; Dominic Bläsing; Anne Moehring; Christian Meyer; Dominique Brandt; Hannah Schmidt; Florian Rehbein; Merten Neumann; Arne Dreißigacker; Anja Bischof; Gallus Bischof; Svenja Sürig; Lisa Hohls; Maximilian Hagspiel; Susanne Wurm; Severin Haug; Hans-Jürgen Rumpf – Prevention Science, 2024
This article examines the implementation, participation rates, and potential determinants of participation in the digital addiction prevention program "ready4life." A two-arm cluster-randomized trial recruited German vocational students via class-based strategies. Intervention group received 16 weeks of in-app coaching; the control group…
Descriptors: Computer Oriented Programs, Addictive Behavior, Prevention, Foreign Countries
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Ristow, Nele; Wilke, Annika; Malte John, Swen; Ludewig, Michaela – Health Education Journal, 2022
Objectives: Digital interventions are increasingly used to support behaviour change. In the prevention of chronic work-related skin diseases, the sustainable implementation of appropriate skin protection behaviour following tertiary individual prevention is important. However, there exists no intervention to support the maintenance of these…
Descriptors: Health Promotion, Diseases, Intervention, Behavior Change
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Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
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Schutera, Stefanie; Schnierle, Marc; Wu, Mathilde; Pertzel, Tim; Seybold, Jonathan; Bauer, Patricia; Teutscher, Dennis; Raedle, Matthias; Heß-Mohr, Natascha; Röck, Sascha; Krause, Mathias J. – Education Sciences, 2021
Learning content in mathematics, such as vector geometry, is still predominantly taught in an abstract manner, as the visualization and interaction of three-dimensional problems are limited with classical forms of teaching such as blackboard lessons or exercise sheets. This research article proposes the use of augmented reality (AR) in mathematics…
Descriptors: Mathematics Instruction, Computer Simulation, Geometry, Visual Aids
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Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
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Affeldt, Fiona; Eilks, Ingo – School Science Review, 2018
Social media are a highly visible factor in the daily lives of our students. Why should teachers not take advantage of this and develop teaching and learning materials that use the designs found in such media to contextualise science learning? This article suggests some ideas for creating lab instructions using social media design as an innovative…
Descriptors: Internet, Social Media, Instructional Design, Science Instruction
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Meng, Michael; Steinhardt, Stephanie; Schubert, Andreas – Journal of Technical Writing and Communication, 2018
The success of an application programming interface (API) crucially depends on how well its documentation meets the information needs of software developers. Previous research suggests that these information needs have not been sufficiently understood. This article presents the results of a series of semistructured interviews and a follow-up…
Descriptors: Programming, Computer Interfaces, Documentation, Computer Software
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Burden, Kevin; Kearney, Matthew – International Journal of Mobile and Blended Learning, 2018
Mobile technologies have been described as 'boundary' objects which enable teachers and learners to transcend many of the barriers such as rigid schedules and spaces which have hitherto characterised traditional forms of education. However, educators need to better understand how to design learning scenarios which genuinely exploit the unique…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Böhm, Stephan; Constantine, Georges Philip – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to focus on contextualized features for mobile language learning apps. The scope of this paper is to explore students' perceptions of contextualized mobile language learning. Design/Methodology/Approach: An extended Technology Acceptance Model was developed to analyze the effect of contextual app features on students'…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Computer Oriented Programs
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Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
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Frackmann, Edgar – Higher Education Management, 1992
The Higher Education Information System (HIS) is Germany's publicly financed service institution serving higher education. One of its functions is to act as a clearinghouse for computer software for higher education. The evolution, role and mission, founding principles, and services of HIS in this capacity are explained. (Author/MSE)
Descriptors: College Administration, Computer Oriented Programs, Computer Software, Educational History
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Gorny, Peter – European Journal of Education, 1982
Discusses development of informatics and computer-assisted learning for general and vocational education in German schools, including policies and trends, curriculum development, activity at different school levels, technical prerequisites, teaching staff prerequisites, and adult education; and in higher education, including teacher training and…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Oriented Programs, Computer Science Education
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Schreiner, Adolf – Higher Education Management, 1992
Germany's national planning for incorporation of computer technology into higher education is discussed, including guidelines for computer investments (particularly future policy concerning personal and high-performance computers), the role of computer centers, and provisions and incentives for software production and supply. (MSE)
Descriptors: College Administration, College Instruction, Computer Oriented Programs, Computer Software