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Showing 1 to 15 of 30 results Save | Export
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Mayer, Benjamin; Kuemmel, Anja; Meule, Marianne; Muche, Rainer – Journal of Statistics and Data Science Education, 2023
Teaching practical skills is of particular interest in the study of human medicine. With regard to medical statistics this means the use of statistical software, which may be effectively taught by a flipped classroom approach. As a pilot study, we designed and implemented an elective course on medical statistics that focused on hands-on data…
Descriptors: Computer Software, Medicine, Statistics, Flipped Classroom
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Liebscher, Eckhard; Michael, Ben – International Electronic Journal of Mathematics Education, 2019
In the paper a software solution is presented for the generation of instances of exercises. The focus is on education in mathematics but the approach can be adopted in other fields such as computer science and natural science. The present solution uses the R environment for the generation process and LaTeX for the content presentation. In the…
Descriptors: Mathematics Instruction, Electronic Learning, Integrated Learning Systems, Probability
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Schulze-Buxloh, Lina; Grob, Rolf; Ulbrich, Michelle – International Society for Technology, Education, and Science, 2021
The worldwide Corona pandemic has severely restricted student projects in the higher semesters of engineering courses. In order not to delay the graduation, a new concept had to be developed for projects under lockdown conditions. Therefore, unused rooms at the university should be digitally recorded in order to develop a new usage concept as…
Descriptors: Computer Simulation, Distance Education, Educational Technology, Models
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Krusche, Stephan; Dzvonyar, Dora; Xu, Han; Bruegge, Bernd – ACM Transactions on Computing Education, 2018
Modern capstone courses use agile methods to deliver and demonstrate software early in the project. However, a simple demonstration of functional and static aspects does not provide real-world software usage context, although this is integral to understand software requirements. Software engineering involves capabilities such as creativity,…
Descriptors: Computer Software, Computer Science Education, Theater Arts, Vignettes
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Hoda, Rashina; Babar, Muhammad Ali; Shastri, Yogeshwar; Yaqoob, Humaa – IEEE Transactions on Education, 2017
Global software engineering education (GSEE) is aimed at providing software engineering (SE) students with knowledge, skills, and understanding of working in globally distributed arrangements so they can be prepared for the global SE (GSE) paradigm. It is important to understand the challenges involved in GSEE for improving the quality and…
Descriptors: Computer Software, Grounded Theory, Engineering Education, Case Studies
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Eisenlauer, Volker – Journal of Visual Literacy, 2020
Because innovations in media technologies affect all aspects of our daily lives, multimodal and computational literacies are becoming increasingly important as a way to empower English as a Foreign Language (EFL) learners in their second language practices. Content-sharing platforms, such as YouTube, provide instant access to authentic language…
Descriptors: Video Technology, Computer Software, Second Language Learning, Second Language Instruction
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Leier, Vera; Gruber, Alice – JALT CALL Journal, 2021
This paper reports on a study investigating the use of digital devices by language students at universities in New Zealand, Sweden and Germany. The study also examines the use of social media for learning a foreign language in an institutional context, using survey results from language students in the three countries. Based on an online survey…
Descriptors: International Cooperation, Technology Uses in Education, Teaching Methods, Second Language Learning
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Seifried, Eva; Lenhard, Wolfgang; Spinath, Birgit – Journal of Educational Computing Research, 2017
Writing essays and receiving feedback can be useful for fostering students' learning and motivation. When faced with large class sizes, it is desirable to identify students who might particularly benefit from feedback. In this article, we tested the potential of Latent Semantic Analysis (LSA) for identifying poor essays. A total of 14 teaching…
Descriptors: Computer Assisted Testing, Computer Software, Essays, Writing Evaluation
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Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
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Schneider, Kurt; Liskin, Olga; Paulsen, Hilko; Kauffeld, Simone – ACM Transactions on Computing Education, 2015
This article investigates relationships between media, mood, and communication in teams, and studies how they are related to project success. Team projects are an essential part of the software engineering curriculum. Student teams carry out full software projects, including requirements elicitation, project management, implementation, and…
Descriptors: Teamwork, Student Projects, Computer Software, Interpersonal Communication
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Wang, Rui; Rechl, Friederike; Bigontina, Sonja; Fang, Dianjun; Günthner, Willibald A.; Fottner, Johannes – International Association for Development of the Information Society, 2017
In order to enhance the intercultural competence of engineering students, an international collaborative course in intralogistics education was initiated and realized between the Technical University of Munich in Germany and the Tongji University in China. In this course, students worked in global virtual teams (GVTs) and solved a concrete case…
Descriptors: Cultural Awareness, Engineering Education, Case Studies, Foreign Countries
Meyr, Justine Meyr – ProQuest LLC, 2017
Scholars and educators have described participation in target language (TL) communities as one of the primary aims of language learning, holding a fundamental position in ACTFL's (2011) "Standards." Limited work has been conducted to describe how students participate in and gain access to these TL communities through various forms of…
Descriptors: Second Language Learning, Second Language Instruction, Computer Mediated Communication, College Students
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Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
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Zufferey, Sandrine; Gygax, Pascal M. – Discourse Processes: A multidisciplinary journal, 2016
Previous research has suggested that some discourse relations are easier to convey implicitly than others due to cognitive biases in the interpretation of discourse. In this article we argue that relations involving a perspective shift, such as confirmation relations, are difficult to convey implicitly. We assess this claim with two empirical…
Descriptors: Role, Perspective Taking, Discourse Analysis, French
Kolar-Begovic, Zdenka, Ed.; Kolar-Šuper, Ružica, Ed.; Jukic Matic, Ljerka, Ed. – Online Submission, 2017
The papers in the monograph address different topics related to mathematics teaching and learning processes which are of great interest to both students and prospective teachers. Some papers open new research questions, some show examples of good practice and others provide more information about earlier findings. The monograph consists of six…
Descriptors: Mathematics Education, Mathematics Instruction, Educational Research, College Students
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