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Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
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Kluge, Annette – Applied Psychological Measurement, 2008
The use of microworlds (MWs), or complex dynamic systems, in educational testing and personnel selection is hampered by systematic measurement errors because these new and innovative item formats are not adequately controlled for their difficulty. This empirical study introduces a way to operationalize an MW's difficulty and demonstrates the…
Descriptors: Personnel Selection, Self Efficacy, Educational Testing, Computer Uses in Education