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Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Osowiecki, Maria; Francis, Robin – Teaching History, 2014
Year 9 think they know a lot about the First World War. After all, they read Michael Morpurgo's novel Private Peaceful in their English lessons all the way back in Year 7, they have seen Blackadder so many times they can recite it, and in the centenary year of the war's outbreak, they can hardly avoid it on television. But their view of the war…
Descriptors: War, History Instruction, Teaching Methods, Experiential Learning
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Schaal, Sonja; Schaal, Steffen; Lude, Armin – International Journal for Transformative Research, 2015
The valuing of biodiversity is considered to be a first step towards its conservation. Therefore, the aim of the BioDiv2Go project is to combine sensuous experiences discovering biodiversity with mobile technology and a game-based learning approach. Following the competence model for environmental education (Roczen et al, 2014), Geogames (location…
Descriptors: Educational Games, Video Games, Educational Technology, Technology Uses in Education