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Schneider, Joachim; Schaal, Steffen – Environmental Education Research, 2018
Geogames are complex location-based games for smartphones and they are part of a critical discussion within the community of environmental education. The aim of the study is to asses if smartphone games are suitable to foster connectedness to nature and if there are differences between a complex Geogame and a less-demanding treasure hunt. For this…
Descriptors: Telecommunications, Handheld Devices, Environmental Education, Computer Games
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Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics