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Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
Digital Promise Global, 2017
Recent years have seen the emergence of design-thinking and maker learning initiatives across formal and informal learning environments. A variety of offerings, from museum and afterschool programs, to STEM challenges and entrepreneurship courses, create opportunities for young people to develop skills relevant to today's workplace. Design-based…
Descriptors: Design, STEM Education, Experiential Learning, Problem Solving
Istance, David; Paniagua, Alejandro – Center for Universal Education at The Brookings Institution, 2019
This report follows up on the book "Leapfrogging Inequality: Remaking Education to Help Young People Thrive," published in 2018 by the Center for Universal Education (CUE) at the Brookings Institution. The book argued the importance of education leapfrogging--creating transformative shifts rather than incremental evolution by harnessing…
Descriptors: Educational Innovation, Educational Change, Teaching Methods, Teacher Role
Broecher, Joachim – Gifted Education International, 2015
The HighScope Summer Camp for Teenagers founded by David P. Weikart in 1963, and operated until 2002, was an international, inclusive gifted education program that aided many young people, including those from disadvantaged social strata, in their personal development and shaped them in a special way. The six-week program stood for a high degree…
Descriptors: Summer Programs, Adolescents, Academically Gifted, Day Camp Programs
Jager, Sake, Ed.; Kurek, Malgorzata, Ed.; O'Rourke, Breffni, Ed. – Research-publishing.net, 2016
Trinity College Dublin was proud to host, in April 2016, the Second International Conference on Telecollaboration in Higher Education, with the theme "New Directions in Telecollaborative Research and Practice." Over two and a half days, 150 participants offered 95 research presentations, posters, and "problem shared" sessions.…
Descriptors: Telecommunications, Cooperation, Higher Education, Educational Research

Baumert, Jurgen; Evans, Robert H.; Geiser, Helmut – Journal of Research in Science Teaching, 1998
Ten-year-old students (n=531) from the U.S. and Germany were studied to determine the relationships between everyday experience, domain-specific control beliefs, acquisition of science knowledge, and solving of everyday technical problems. A causal model, developed and tested through structural equation modeling, showed that domain-specific…
Descriptors: Cognitive Ability, Cultural Context, Elementary Education, Experiential Learning
Coatney, Louis R. – 1987
This board game encourages junior and senior high school student analysis of the German campaign against the USSR and gauges student decision-making skills. The World War II Russo-German Front is simulated in a standard board game format. A key element of the game is its analysis and results form. Using this form compels students to analyze and…
Descriptors: Decision Making Skills, Educational Games, European History, Experiential Learning
Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education