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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
Rosar, Michaela; Lipka, Alexander; Weidlich, Joshua; Bastiaens, Theo – International Journal on E-Learning, 2018
This quasi-experimental study compares preferences for the amount of instructional guidance between creative and noncreative learners. Instructional guidance is implemented as a two-level factor represented as two variants of a visual design task, only differing in the amount of verbal guidance they gave. Dependent preference outcomes were…
Descriptors: Creativity, Web Based Instruction, Questionnaires, Comparative Analysis
Affeldt, Fiona; Eilks, Ingo – School Science Review, 2018
Social media are a highly visible factor in the daily lives of our students. Why should teachers not take advantage of this and develop teaching and learning materials that use the designs found in such media to contextualise science learning? This article suggests some ideas for creating lab instructions using social media design as an innovative…
Descriptors: Internet, Social Media, Instructional Design, Science Instruction
Natri, Teija; Räsänen, Anne – Research-publishing.net, 2015
This paper reports the steps taken to develop the conceptual framework of the MAGICC project (2013), which aimed to provide action-oriented descriptions of multilingual and multicultural academic and professional communication competence, instructional designs to promote these in higher education language teaching, and multidimensional forms of…
Descriptors: Models, Multilingualism, Cultural Pluralism, Communication Skills
Königschulte, Anke – International Association for Development of the Information Society, 2015
The study presented in this paper investigates the potential effects of including non-speech audio such as sound effects into multimedia-based instruction taking into account Sweller's cognitive load theory (Sweller, 2005) and applied frameworks such as the cognitive theory of multimedia learning (Mayer, 2005) and the cognitive affective theory of…
Descriptors: Foreign Countries, Cognitive Processes, Difficulty Level, Epistemology
Roesken-Winter, Bettina; Schüler, Sven; Stahnke, Rebekka; Blömeke, Sigrid – ZDM: The International Journal on Mathematics Education, 2015
Much research has been conducted on exploring teacher learning and constituting Continuous Professional Development (CPD) designs for teachers. Yet, little is known about appropriate design principles of CPD for teacher trainers/multipliers who in turn are supposed to provide CPD for teachers. The German Center for Mathematics Teacher Education…
Descriptors: Professional Continuing Education, Faculty Development, Instructional Design, Mathematics Teachers
Batdi, Veli; Elaldi, Senel – Journal of Education and Learning, 2016
The purpose of this study is to evaluate the views of German teacher trainers working in Turkey about their level regarding Reigeluth's organizational strategies and to analyze their views in terms of gender, geographic region, seniority, and graduated high school variables. While the population of the study consisted of German teacher trainers…
Descriptors: Teacher Educators, Content Validity, Instructional Design, Likert Scales
Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2013
The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…
Descriptors: Educational Games, Adventure Education, Models, Programming
Mohr, Alexander Toni; Holtbrugge, Dirk; Berg, Nicola – Teaching in Higher Education, 2012
This paper uses data gathered from 953 students to investigate how far individuals' preferences for a particular learning style are associated with the perceived usefulness of e-learning. Our findings reveal the effect of individuals' learning styles as well as their gender and professional experience on the perceived usefulness of different forms…
Descriptors: Instructional Design, Cognitive Style, Electronic Learning, Correlation
Majid, Shaista; Razzak, Adeela – Turkish Online Journal of Distance Education, 2015
This study was conducted to designing a model of vocational training programs for disables. For this purpose desk review was carried out and the vocational training models/programs of Israel, U.K., Vietnam, Japan and Thailand were analyzed to form a conceptual framework of the model. Keeping in view the local conditions/requirements a model of…
Descriptors: Foreign Countries, Instructional Design, Models, Vocational Education
Yousef, Ahmed Mohamed Fahmy; Chatti, Mohamed Amine; Schroeder, Ulrik; Wosnitza, Marold – International Review of Research in Open and Distributed Learning, 2015
In the past few years, there has been an increasing interest in Massive Open Online Courses (MOOCs) as a new form of Technology-Enhanced Learning (TEL), in higher education and beyond. Recognizing the limitations of standalone MOOCs, blended MOOCs (bMOOCs) that aim at bringing in-class (i.e. face-to-face) interactions and online learning…
Descriptors: Usability, Use Studies, Blended Learning, Large Group Instruction
Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
Cagiltay, N. E.; Aydin, E.; Aydin, C. C.; Kara, A.; Alexandru, M. – IEEE Transactions on Education, 2011
This paper discusses the results of a study of the requirements for developing a remote radio frequency (RF) laboratory for electrical engineering students. It investigates students' preferred usage of the technical content of a state-of-the-art RF laboratory. The results of this study are compared to previous findings, which dealt with other user…
Descriptors: Engineering Education, Instructional Design, Case Studies, Scientific Principles
Stiller, Klaus D.; Jedlicka, Rosemarie – Australasian Journal of Educational Technology, 2010
In instructional multimedia design, it is often recommended that text accompanying pictures be presented in a personalised style to promote learning. The superiority of personalised over formal text is may be explained using social agency theory (Mayer, 2005b), but it has not been investigated empirically whether such effects are valid in…
Descriptors: Computer Assisted Instruction, Prior Learning, Grade 10, Instructional Design
Nistor, Nicolae; Dehne, Anina; Drews, Frank Thomas – Studies in Continuing Education, 2010
In search of methods that improve the efficiency of teaching and training in organizations, several authors point out that mass customization (MC) is a principle that covers individual needs of knowledge and skills and, at the same time limits the development costs of customized training to those of mass training. MC is proven and established in…
Descriptors: Foreign Countries, Instructional Design, Continuing Education, Efficiency
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