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Rovithis, Emmanouel; Floros, Andreas; Moustakas, Nikos; Vogklis, Konstantinos; Kotsira, Lily – Electronic Journal of e-Learning, 2019
Educational practices are constantly adjusting to technological advances, in order to improve their effectiveness in delivering knowledge and preparing students for the challenges of modern digital society. Electronic games and augmented reality environments are two such media that can shape powerful modes of interactive and immersive experiences.…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Interaction
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Mystakidis, Stylianos; Berki, Eleni – International Journal of Web-Based Learning and Teaching Technologies, 2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program "From the Ancient to the Modern Tablets," featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
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Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
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Koutsampelas, Christos; Tsakloglou, Panos – Education Economics, 2015
This paper examines the short-run distributional effects of publicly provided education services in Greece using static incidence analysis. Public education is found to be inequality-reducing but the progressivity of the system withers away as we move up to higher educational levels. We employ a framework of both relative and absolute inequality…
Descriptors: Foreign Countries, Educational Policy, Public Education, Articulation (Education)
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Soulios, Ioannis; Psillos, Dimitris – International Journal of Science Education, 2016
In this study we present the structure and implementation of a model-based inquiry teaching-learning sequence (TLS) integrating expressive, experimental and exploratory modelling pedagogies in a cyclic manner, with the aim of enhancing primary education student teachers' epistemological beliefs about the aspects, nature, purpose and change of…
Descriptors: Student Teachers, Epistemology, Beliefs, Inquiry
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Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2018
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning: World Conference on Educational Media and…
Descriptors: Educational Technology, Technology Uses in Education, Open Educational Resources, Higher Education
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Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
Lacey, Bill – 1989
This simulation allows students to learn about and participate in many of the aspects of ancient Greek life that have influenced present institutions and way of life. The phases of the unit include: (1) academy; (2) assembly; (3) Acropolis; (4) Theater; (5) Olympics; (6) Symposium; (7) Festival; and (8) Panhellenic Quiz Bowl. Each stage of play…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Elementary Secondary Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers