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Vlachogianni, Prokopia; Tselios, Nikolaos – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this study was to determine the impact of perceived usability and students' personality traits on their learning gain in an e-learning context at the university level. Design/methodology/approach: The factors examined are related to individual characteristics such as students' personality traits, as well as to perceptual…
Descriptors: Personality Traits, Learning Processes, Electronic Learning, Usability
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Doliopoulou, Elsie; Rizou, Charitomeni – European Early Childhood Education Research Journal, 2012
Play is both a right of children and a learning method for preschoolers and school aged children. It is influenced by all forms of social change on a local and global level. The rapid pace of life and the competitive modern lifestyle, particularly in western societies, are leading to a decrease in spontaneous play and to its replacement by more…
Descriptors: Play, Leisure Time, Social Change, Foreign Countries
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers