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Paxinou, Evgenia; Panagiotakopoulos, Christos T.; Karatrantou, Anthi; Kalles, Dimitrios; Sgourou, Argyro – Biochemistry and Molecular Biology Education, 2020
This study presents the integration of three different teaching scenarios, during biology laboratory lessons, with the overall aim of exploring the potential predominant effectiveness of teaching and improvement of students' learning, by the use of the three-dimensional virtual reality educational tool Onlabs, versus more traditional didactic…
Descriptors: Biology, Science Instruction, Computer Simulation, Instructional Effectiveness
Zaranis, Nicholas – Education and Information Technologies, 2016
The purpose of this study is to investigate if information and communications technology (ICT) helps improve kindergarten students' basic mathematical achievement regarding addition. Our research compares the level of mathematical competence of the students taught using our ICT oriented learning method which specifically takes advantage of…
Descriptors: Kindergarten, Information Technology, Technology Uses in Education, Mathematics Instruction
Pellas, Nikolaos; Boumpa, Anna – Journal of Educational Computing Research, 2016
A considerable interest in using three-dimensional multi-user virtual worlds for different educational disciplines has been widely observed. Despite the potential benefits of this technology, many questions still remain open, as far as the design of appropriate activities in well-defined instructional design frameworks and their effectiveness on…
Descriptors: Preservice Teachers, Language Teachers, Professional Continuing Education, Comparative Analysis
Tsesmeli, Styliani N.; Tsirozi, Theologia – Themes in Science and Technology Education, 2015
The case-study aims to examine the effectiveness of training of morphological structure on the spelling of compounds by a spelling-disabled primary school student. The experimental design of the intervention was based on the word-pair paradigm and included a pre-test, a training program and a post-test (n = 50 pairs). The Training Program aimed to…
Descriptors: Case Studies, Elementary School Students, Learning Disabilities, Spelling
Giannousi, Maria; Vernadakis, Nikolaos; Derri, Vassiliki; Antoniou, Panagiotis; Kioumourtzoglou, Efthimis – Turkish Online Journal of Distance Education, 2014
Blended learning model combines different advantages of face to face education and e-learning to ensure an effective learning environment for students. The purpose of this study was to investigate the impact of traditional and blended instruction, in students' knowledge in a Physical Education in Early Childhood course. For the purpose of this…
Descriptors: Blended Learning, Conventional Instruction, Educational Technology, Physical Education
Griva, Eleni; Semoglou, Klio – English Language Teaching, 2012
This paper outlines the rationale for and the purpose of designing and implementing a project aiming to make very young EFL learners develop their language skills through their involvement in interactive psychomotor activities. The project, which is a part of a broader longitudinal project having introduced EFL in the first primary school grade,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Verginis, Ilias; Gouli, Evangelia; Gogoulou, Agoritsa; Grigoriadou, Maria – IEEE Transactions on Learning Technologies, 2011
The paper presents the facilities offered by the open learner model maintained in the web-based, adaptive, activity-oriented learning environment SCALE (Supporting Collaboration and Adaptation in a Learning Environment), in order to guide online students who become disengaged and support their reengagement. The open learner model (OLM_SCALE)…
Descriptors: Foreign Countries, Educational Technology, Program Effectiveness, Introductory Courses
Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software
Psaromiligkos, Yannis; Retalis, Symeon – Journal of Educational Multimedia and Hypermedia, 2003
Much is unknown about the effectiveness of networked technology in education. Although a great deal of research exists dealing with the effectiveness of various types of web-based learning systems, the focal question of most evaluation studies does not concern the innovation of the delivery model itself and the factors that contribute to its…
Descriptors: Feedback (Response), Introductory Courses, Web Based Instruction, Computer Software