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Tzafilkou, Katerina; Protogeros, Nicolaos – European Educational Researcher, 2020
This study investigates students' mouse behavior during their interaction with a web-based experiential learning environment for Computer Science courses. The research focuses on the detection of correlations between the monitored mouse metrics and students' technology acceptance items of perceived usefulness and ease of use. Findings reveal…
Descriptors: Electronic Learning, Learning Analytics, Student Attitudes, Usability
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Paraskevopoulou-Kollia, Efrosyni-Alkisti; Soursou, Georgia; Zogopoulos, Bill; Oreopoulou, Evangelia; Kontou, Panagiota; Zoura, Vasiliki – Journal of Educational Technology, 2018
The present article is based on a small-scale research that took place with the students in the Department of Computer Science and Biomedical Informatics in 2014 and three years later with the students of the same Department and the Department of Computer Science, as well. Students who have enrolled in the Educational science-Pedagogy module, that…
Descriptors: Computer Science Education, Student Attitudes, Foreign Countries, Information Technology
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Giannakos, Michail N. – Turkish Online Journal of Educational Technology - TOJET, 2014
Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students regarding the intended learning content. In this research, factors from the Social Cognitive Theory and Unified Theory of…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Programming
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Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
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Tegos, Stergios; Demetriadis, Stavros – Educational Technology & Society, 2017
Research in computer-supported collaborative learning has indicated that conversational agents can be pedagogically beneficial when used to scaffold students' online discussions. In this study, we investigate the impact of an agile conversational agent that triggers student dialogue by making interventions based on the academically productive talk…
Descriptors: Cooperative Learning, Prior Learning, Intervention, Outcomes of Education
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Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – Education and Information Technologies, 2016
The students of a Greek junior high school collaborated to prepare the teaching material of a theoretical Computer Science (CS) course and then shared their understanding with other students. This study investigates two alternative teaching methods (collaborative learning and peer tutoring) and compares the learning results to the traditional…
Descriptors: Foreign Countries, Secondary Education, Peer Teaching, Junior High School Students
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Theodoraki, Aristea; Xinogalos, Stelios – Informatics in Education, 2014
Games for learning are currently used in several disciplines for motivating students and enhancing their learning experience. This new approach of technology-enhanced learning has attracted researchers' and instructors' attention in the area of programming that is one of the most cognitively demanding fields in Computer Science. Several…
Descriptors: Computer Science Education, Programming, Student Attitudes, Educational Games
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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Doukakis, Spyros; Giannakos, Michail N.; Koilias, Christos; Vlamos, Panayiotis – Informatics in Education, 2013
This paper presents results of a questionnaire focused on investigating students' confidence and behavioral intention in the area of programming, particularly that of structures, problem solving, and programming commands (Conditional--Loop). Responses from 116 1st year students regarding informatics were used. The results indicate that the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Problem Solving
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Giannakos, Michail N. – Turkish Online Journal of Educational Technology - TOJET, 2014
Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students regarding the intended learning content. In this research, factors from the Social Cognitive Theory and Unified Theory of…
Descriptors: Intention, Computer Science Education, Programming, Information Technology
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Vekiri, Ioanna – Computers & Education, 2013
In this study, which was situated in the context of information science instruction, data were collected twice using student self-reports to examine the effects of pedagogical practices on changes in boys' and girls' expectancy and value beliefs about computing. Participants were 326 7th-grade students, enrolled in three middle schools that were…
Descriptors: Foreign Countries, Computer Science Education, Values, Beliefs
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Xenos, M.; Avouris, N.; Stavrinoudis, D.; Margaritis, M. – IEEE Transactions on Education, 2009
This paper presents the main findings, and lessons learned, from introducing a synchronous peer collaboration activity in a distance learning computer science course. Synergo, a software that supports such an approach, was used in this activity. The organizational, technical, and academic challenges of introducing this activity in the course are…
Descriptors: Computer Science Education, Distance Education, Cooperation, Computer Science
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Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
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Konstantakis, Nikos I.; Palaigeorgiou, George E.; Siozos, Panos D.; Tsoukalas, Ioannis A. – Behaviour & Information Technology, 2010
Today, software piracy is an issue of global importance. Computer science students are the future information and communication technologies professionals and it is important to study the way they approach this issue. In this article, we attempt to study attitudes, behaviours and the corresponding reasoning of computer science students in Greece…
Descriptors: Copyrights, Antisocial Behavior, Crime, Duplication
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Verginis, Ilias; Gouli, Evangelia; Gogoulou, Agoritsa; Grigoriadou, Maria – IEEE Transactions on Learning Technologies, 2011
The paper presents the facilities offered by the open learner model maintained in the web-based, adaptive, activity-oriented learning environment SCALE (Supporting Collaboration and Adaptation in a Learning Environment), in order to guide online students who become disengaged and support their reengagement. The open learner model (OLM_SCALE)…
Descriptors: Foreign Countries, Educational Technology, Program Effectiveness, Introductory Courses
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