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George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
Paxinou, Evgenia; Georgiou, Martha; Kakkos, Vasilis; Kalles, Dimitrios; Galani, Lia – Research in Science & Technological Education, 2022
Background: An increasing number of educational institutions are incorporating virtual reality (VR) applications in the instruction methodology for their laboratory science courses. However, there is debate about the use of the physical vs. the virtual lab as according to research the former offers a positive research-training environment, whereas…
Descriptors: Computer Simulation, Science Laboratories, Science Instruction, Laboratory Equipment
Chrysoula Papadopoulou; Angeliki Karamatsouki; Charalampos Karagiannidis – International Association for Development of the Information Society, 2022
The purpose of this study was to examine the application of Augmented Reality (AR) Application in the Geography lesson of Primary School. The application covered the Earth's atmosphere and was evaluated by 71 students in the sixth grade of primary school who completed questionnaires before and after the educational intervention. The results were…
Descriptors: Geography Instruction, Elementary School Students, Physical Environment, Simulated Environment
Alkmini Gogou; Kostas Kasvikis – Education 3-13, 2024
The aim of the paper is to analyse and discuss the results of research concerning the development of historical concepts by Greek primary education pupils when engaged in a history game based on ICT. For purposes of the research, an experimental intervention was implemented. It was addressed to 67 pupils aged 10-11 years old, using an application…
Descriptors: Computer Simulation, History Instruction, Technology Uses in Education, Children
Papadimitropoulos, N.; Dalacosta, K.; Pavlatou, E. A. – Journal of Science Education and Technology, 2021
A study with K-9 Greek students was conducted in order to evaluate how the declarative knowledge acquisition was affected by incorporating Arduino experiments in secondary Chemistry Education. A Digital Application (DA) that blends the use of the Arduino sensors' experiments with digital educational material, including Virtual Labs (VLs), was…
Descriptors: Science Instruction, Teaching Methods, Science Experiments, Laboratory Experiments
Dionysios Trikoilis – European Journal of Physics Education, 2021
Due to the challenges of the new era teachers enrich their teaching approaches with the implementation of Information and Communications Technology (ICT) tools. Worldwide literature provides solid evidence underlying the potential of technology for supporting everyday teaching practice, providing an interactive teaching and learning environment.…
Descriptors: Educational Technology, High School Students, Physics, Science Instruction
Dalari, Aimilia – Australian Educational Computing, 2019
The wide dissemination of technology in museums is gradually establishing the need for a critical validation of its use in the process of sustaining the learning process. This paper examines the results of the use of a Virtual Reality application with the aim of teaching the subject of Arts Education to the pupils of the Fifth grade of Primary…
Descriptors: Art Education, Technology Uses in Education, Museums, Grade 5
Richterek, Lukáš; Ríha, Jan – International Baltic Symposium on Science and Technology Education, 2019
The report of AROMA project (AROMA project consortium, 2018) summarizes a detailed study performed within project partner countries (Belgium, Czech Republic, Greece, Malta, Romania, Spain and Sweden) aimed at identifying the training needs connected with augmented reality technology (AR) and entrepreneurial skills and mapping an awareness about…
Descriptors: Educational Technology, Technology Uses in Education, Educational Needs, Training
Toli, Georgia; Kallery, Maria – Education Sciences, 2021
This paper presents an intervention aiming to promote students' learning by enhancing their interest in the concept of energy. Junior high school students' learning and interest is evaluated after engaging in activities on work and energy. The intervention integrated hands-on and simulated experiments included a structured series of guided…
Descriptors: Science Interests, Junior High School Students, Concept Teaching, Concept Formation
Paxinou, Evgenia; Panagiotakopoulos, Christos T.; Karatrantou, Anthi; Kalles, Dimitrios; Sgourou, Argyro – Biochemistry and Molecular Biology Education, 2020
This study presents the integration of three different teaching scenarios, during biology laboratory lessons, with the overall aim of exploring the potential predominant effectiveness of teaching and improvement of students' learning, by the use of the three-dimensional virtual reality educational tool Onlabs, versus more traditional didactic…
Descriptors: Biology, Science Instruction, Computer Simulation, Instructional Effectiveness
Tomara, Marina; Gouscos, Dimitris – Journal of Educational Computing Research, 2019
In this work, we describe an educational approach based on augmented reality (AR) and mobile technology that has been developed with the aim to engage students in a learning procedure regarding the electric forces as well as Coulomb's Law. Initially, we present the AR learning environment and we explain its design principles with respect to the…
Descriptors: Computer Simulation, Simulated Environment, Handheld Devices, Science Education
Lasica, Ilona-Elefteryja; Meletiou-Mavrotheris, Maria; Katzis, Konstantinos – Education Sciences, 2020
The current article provides an overview of a Teacher Professional Development (TPD) program that has been designed, pilot tested, and implemented to investigate the impact of augmented reality (AR) on: (a) Teachers' level of technology (AR) acceptance, adoption of inquiry-based instructional approaches, and confidence towards teaching…
Descriptors: Faculty Development, Secondary School Teachers, Program Descriptions, Computer Simulation
Tzima, Stavroula; Styliaras, Georgios; Bassounas, Athanasios – Education Sciences, 2019
A common conclusion of several studies is that augmented reality (AR) applications can enhance the learning process, learning motivation and effectiveness. Despite the positive results, more research is necessary. The current work aims to study the degree of diffusion of AR technology and teachers' opinion about the need for continuous training,…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Palaigeorgiou, George; Karakostas, Anastasios; Skenteridou, Kyriaki – Interactive Technology and Smart Education, 2018
Purpose: Tangible physical maps which are enhanced by new digital forms of interaction can become an invaluable asset for learning geography in an embodied way. The purpose of this work is to evaluate an interactive augmented three-dimensional (3D) tangible map on which students interact and travel with their fingers. Design/methodology/approach:…
Descriptors: Maps, Interaction, Geography Instruction, Educational Technology

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