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Showing 91 to 105 of 119 results Save | Export
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Kyprianidou, Maria; Demetriadis, Stavros; Pombortsis, Andreas; Karatasios, George – Multicultural Education & Technology Journal, 2009
Purpose: The purpose of this paper is to present the design and first results of the integration of a web-based system person-centred group-activity support system (PEGASUS) in university instruction, as a means for advancing person-centred learning by supporting group activity. The PEGASUS is expected to help students and teachers in two distinct…
Descriptors: Cognitive Style, Group Activities, Metacognition, Internet
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Tekos, George; Solomonidou, Christina – Journal of Science Education and Technology, 2009
This pilot study documents the design and evaluation results of an innovative teaching approach with the use of ICT regarding the optics concepts of light reflection and diffusion, and vision in Greek primary school. First there was a survey of 140 students to ascertain their initial ideas regarding these concepts. On the basis of the results of…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Optics, Computer Software
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Koleza, Eugenia; Pappas, John – International Journal of Mathematical Education in Science and Technology, 2008
In this article, we present the results of a qualitative research project on the effect of motion analysis activities in a Video-Based Laboratory (VBL) on students' understanding of position, velocity and frames of reference. The participants in our research were 48 pre-service teachers enrolled in Education Departments with no previous strong…
Descriptors: Preservice Teacher Education, Qualitative Research, Motion, Science Laboratories
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Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software
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Dessipris, Nikolaos G.; And Others – Information Services and Use, 1993
Presents an overview of the development of an electronic interactive multimedia guide to the Museum of Dion (Greece) that provides information about archaeological exhibits. Collection and processing of raw materials is described, including text, photography, and digitalization; and the selection of Macintosh hardware and HyperCard software is…
Descriptors: Archaeology, Computer Software, Computer System Design, Foreign Countries
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Michaelidou, Evanthia; Filippakopoulou, Vassiliki; Nakos, Byron – Journal of Geography, 2007
The aim of this research is to examine how children use visual variables to represent nominal and ordinal data on thematic maps. Greek students from first (six- to seven-year old), second (seven to eight-year-old), and third grades (eight- to nine-year-old), without any systematic cartographic experience, were invited to participate in the…
Descriptors: Maps, Visual Aids, Thematic Approach, Foreign Countries
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Limniou, Maria; Papadopoulos, Nikos; Whitehead, Christopher – Computers & Education, 2009
Pre-laboratory activities have been known to improve students' preparation before their practical work as they assist students to make available more working memory capacity for actual learning during the laboratory. The aim of this investigation was to compare two different teaching approaches which supported a pre-laboratory session by using the…
Descriptors: Science Laboratories, Short Term Memory, Foreign Countries, Science Instruction
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Avgoulea, M.; Bouras, C.; Paraskevas, M.; Stathakopoulos, G. – Telematics and Informatics, 2003
Discusses the problems associated with schools allowing access to the Internet and describes the technologies currently available to address filtering issues. Presents a proposed solution for the Greek School Network, including the creation of acceptable use policies and selecting appropriate software. (Author/LRW)
Descriptors: Computer Networks, Computer Software Selection, Educational Technology, Elementary Secondary Education
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Hilton, John L., III; Graham, Charles; Rich, Peter; Wiley, David – Distance Education, 2010
The authors studied a course in which an instructor allowed individuals at a distance to participate. Although these students were not formally enrolled in the university where the class took place, the instructor gave them full access to all course materials and encouraged them to complete course assignments. The authors examined the time and…
Descriptors: Time Management, Conventional Instruction, Education Courses, Graduate Study
Bouras, Christos; And Others – Educational Technology Review, 1997
Discusses new information technologies, networked-based software and their use in distance education, especially in Europe. Topics include hypermedia tools; multimedia tools; the World Wide Web; examples of custom-designed tools from Greece; and an example of a distance education network. (LRW)
Descriptors: Computer Networks, Computer Software, Distance Education, Foreign Countries
Destounis, Panagiotis; Garofalakis, John; Kondilis, Theodore; Mavritsakis, George; Rigou, Maria; Sirmakessis, Spiros; Tzimas, John – 2001
In spite of the growing interest in interaction design, there remains a large user population that needs special interest: users with special needs. These users can dramatically benefit from software that better responds to their interaction needs, not to mention the fact that designing software that takes into account the special needs of such…
Descriptors: Assistive Technology, Computer Mediated Communication, Computer Software Development, Computer System Design
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Karoulis, Athanasis; Demetriadis, Stavros; Pombortsis, Andreas – Computers and Education, 2006
This paper compares several interface evaluation methods applied in the case of a computer based learning (CBL) environment, during a longitudinal study performed in three European countries, Greece, Germany, and Holland, and within the framework of an EC funded Leonardo da Vinci program. The paper firstly considers the particularities of the CBL…
Descriptors: Evaluation Methods, Computer Assisted Instruction, Educational Environment, Longitudinal Studies
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Avouris, N.; Fiotakis, G.; Kahrimanis, G.; Margaritis, M.; Komis, V. – Journal of Interactive Learning Research, 2007
In this article, we discuss key requirements for collecting behavioural data concerning technology-supported collaborative learning activities. It is argued that the common practice of analysis of computer generated log files of user interactions with software tools is not enough for building a thorough view of the activity. Instead, more…
Descriptors: Learning Activities, Computer Software, Computer Assisted Instruction, Problem Solving
Kynigos, Chronis; Psycharis, Georgos – International Group for the Psychology of Mathematics Education, 2003
We explore how 13 year-olds construct meanings around the notion of curvature in their classroom while working with software that combines symbolic notation to construct geometrical figures with dynamic manipulation of variable. The ideas of curve as intrinsic dynamic construction, and curve as object with properties related to its positioning on…
Descriptors: Mathematics Instruction, Teaching Methods, Geometry, Geometric Concepts
Leinonen, Teemu; Hakkarainen, Kai; Appelt, Wolfgang; Dean, Philip; Gomez-Skarmetav, A.; Ligorio, Beatrice; Lipponen, Lasse; Merisaari, Samu; Pontecorvo, Clotilde; Sligte, Henk; Vosniadou, Stella – 2001
The purpose of this paper is to describe the pedagogical background and design rationale of ITCOLE (Innovative Technology for Collaborative Learning) software. The ITCOLE software is a highly scalable and easy to use modular environment that supports students' joint efforts to build knowledge together, whether they are primary, secondary, or older…
Descriptors: Computer Mediated Communication, Computer Software Development, Cooperative Learning, Courseware
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