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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Qing Ma; Ming Ming Chiu – Language Learning & Technology, 2024
Students often have difficulties in self-regulating their vocabulary learning in mobile-assisted language learning (MALL). Building on past studies of vocabulary learning, MALL, self-regulation, and personalised learning (PL), we propose a self-regulated, collaborative, personalised vocabulary (SCPV) learning approach in MALL. In this exploratory…
Descriptors: Self Management, Vocabulary Development, Handheld Devices, Telecommunications
Lai, Chun – Language Learning & Technology, 2013
Critical to maximizing the potential of technology for learning is enhancing language learners' self-directed use of technology for learning purposes. This study aimed to enhance our understanding of the determinants of self-directed technology use through the construction of a structural equation modelling (SEM) framework of factors and…
Descriptors: Independent Study, Second Language Learning, Foreign Countries, College Students
King, Brian W. – Language Learning & Technology, 2015
This study explores the writing of Wikipedia articles as a form of authentic writing for learners of English in Hong Kong. Adopting "Second Language Socialization and Language Learning & Identity" approaches to language learning inquiry, it responds to an identified shortage of research on computer-mediated language socialization.…
Descriptors: Foreign Countries, Encyclopedias, Collaborative Writing, Electronic Publishing
Hafner, Christoph A.; Miller, Lindsay – Language Learning & Technology, 2011
This paper reports on the syllabus design and implementation of an English for Science and Technology (EST) course at an English-medium university in Hong Kong. The course combined elements of project-based learning and a "pedagogy for multiliteracies" (New London Group, 1996) to produce a strong learner autonomy focus. A major component…
Descriptors: Video Technology, Student Projects, Focus Groups, Active Learning

Laufer, Batia – Language Learning & Technology, 2000
Investigates use of a computer-assisted language learning (CALL) dictionary and how well words looked up are remembered. The dictionary information has been incorporated into a CALL program that was comprised of a text, highlighted low-frequency words, and provided access to different lexical information about these words. Subjects were…
Descriptors: College Students, Computer Assisted Instruction, Dictionaries, English (Second Language)