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Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
Guidelines, 1992
This document consists of five years (1988-1992, 10 issues) of the Singapore-based journal "Guidelines." Issues contain articles on a variety of topics in second language teaching. Topics include classroom language teaching strategies, techniques for teaching specific language skills (reading, writing, listening, speaking) or knowledge…
Descriptors: Adult Learning, Business Communication, Class Activities, Classroom Techniques