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Showing 1 to 15 of 19 results Save | Export
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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
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Louise Lee; Xianliang Dong; Jenny Yee; Stella Lau – Journal of Dance Education, 2024
Archiving is a process of organizing and creating content for sustainable, long-term access. However, the "archivists" actively shape the content in the realm of the performing arts, which often involves adding a new layer of knowledge to the original artform. This article explores the archiving of a ballet repertory course conducted in…
Descriptors: Archives, Dance Education, Course Content, COVID-19
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Xiaojing Weng; Thomas K. F. Chiu – Journal of Research on Technology in Education, 2024
Students' perceived competencies may reflect dispositions to trigger and enhance engagement acts and promote engagement benefits. Although perceived competencies and engagement acts are significant resources in STEM learning, their relationships remain unclear. Accordingly, we applied the transactional model of engagement (TME) to examine these…
Descriptors: STEM Education, Secondary School Students, Foreign Countries, Learner Engagement
Aydin, Selami – Online Submission, 2021
Edmodo has a significant role and place in the language teaching and learning contexts. However, there is no conclusive evidence on how Edmodo affects the language learning process. This study aims to present a review of the studies to make recommendations for teachers and researchers for further research. The study concludes that learners and…
Descriptors: Educational Technology, Second Language Learning, English (Second Language), Second Language Instruction
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Lok Ming Eric Cheung; Huiwen Shi – Australian Review of Applied Linguistics, 2024
Publicly available Generative Artificial Intelligence (GenAI) tools are said to liberate students from the instrumental use of English and empower them to write creative texts to communicate with different communities. This paper reports on an undergraduate language-related service-learning subject in a Hong Kong tertiary institution. In the…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Reflection
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Forbes, Dianne, Ed.; Walker, Richard, Ed. – Professional and Practice-based Learning, 2022
This book serves as a reference point to inform continuing professional learning and development (CPLD) initiatives at both individual and institutional levels. It serves as a guide for faculty engaged in online teaching within the higher education sector, in universities and vocational education institutions. It moves beyond a technology-driven…
Descriptors: Higher Education, College Faculty, Faculty Development, Electronic Learning
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Oh, Jae Eun; Ho, Jeffrey C. F.; Shaw, Chris; Chan, Justin – World Journal of Education, 2018
Motivating students in creative media courses can be a challenge due to the demand for creativity which is hard to be taught. Hence, motivation needs to be re-identified and re-addressed for the creative disciplines. Conventionally, creative media courses adopt the studio-based learning, and with this unique dynamic teaching approach, students are…
Descriptors: Student Motivation, Creativity, Personal Autonomy, Peer Relationship
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Wong, Shun Han Rebekah – New Review of Academic Librarianship, 2015
This article introduces the Hong Kong Baptist University's Heritage project (http://heritage.lib.hkbu.edu.hk/), a multi-disciplinary online showcase for curriculum-related creative outputs that were produced by faculty and students of the university. Initiated and led by the University Library, this project was a collaborative effort with six…
Descriptors: Creativity, Video Technology, Heritage Education, Electronic Libraries
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Hafner, Christoph A. – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2015
A number of scholars maintain that the affordances of digital media to easily copy, edit, and share digital content has led to the development of a "remix culture" in which the amateur creation of cultural artifacts--often remixes, mashups, or parodies based on the creative works of others--has proliferated. At the same time, in TESOL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Hong, Christina, Ed.; Ma, Will W. K., Ed. – Lecture Notes in Educational Technology, 2022
This book draws on the responses to learning and teaching and applied education futures thinking, that provide insights into the future of learning. It brings together more than 30 novel and important applied research and scholarly contributions from around the world, including Australia, Canada, Finland, Germany, Hong Kong, Japan, Macau, Mainland…
Descriptors: Foreign Countries, Academic Degrees, Career Readiness, Engineering Education
Care, Esther; Kim, Helyn; Vista, Alvin; Anderson, Kate – Center for Universal Education at The Brookings Institution, 2018
There has been a major shift in educational learning goals--as seen most recently by Goal 4.7 of the Sustainable Development Goals--focused on global citizenship education and education for sustainable development. The shift concerns recognition of the need for education systems to equip learners with competencies such as problem solving,…
Descriptors: Alignment (Education), Educational Assessment, Skill Development, Job Skills
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Gui, Dean A. F.; AuYeung, Gigi – International Journal of Virtual and Personal Learning Environments, 2013
The virtual Department of English at the Hong Kong Polytechnic University, also known as the Tree of Knowledge, is a project premised upon using ecology and organic forms to promote language learning in Second Life (SL). Inspired by Salmon's (2010) Tree of Learning concept this study examines how an interactive ecological environment--in this…
Descriptors: Foreign Countries, Ecology, Second Language Instruction, English (Second Language)
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Jones, Rodney H. – Sport, Education and Society, 2011
This paper explores the role of digital media and creativity in the processes of learning that occur in groups of urban skateboarders. In particular, it examines how the production and consumption of amateur videos contribute to both skaters' mastery of the techniques of the sport and their integration into the culture of the sport. The data come…
Descriptors: Video Technology, Web Sites, Creativity, Physical Education
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Wong, Yi Lin; Siu, Kin Wai Michael – Asia Pacific Education Review, 2012
As creativity is likely to become a crucial aspect of living in the future, it is important for educators to teach students to think creatively when solving constantly evolving and increasingly complex problems. Supported by the idea that creativity can be taught and learnt, elements of creativity are now embedded in secondary school education.…
Descriptors: Foreign Countries, Creative Activities, Creativity, Program Descriptions
Wang, Fu Lee, Ed.; Fong, Joseph, Ed.; Kwan, Reggie, Ed. – Information Science Reference, 2010
Hybrid learning is now the single-greatest trend in education today due to the numerous educational advantages when both traditional classroom learning and e-learning are implemented collectively. This handbook collects emerging research and pedagogies related to the convergence of teaching and learning methods. This significant "Handbook of…
Descriptors: Electronic Learning, Knowledge Management, Higher Education, Programming Languages
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