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Jong, Morris Siu-yung – British Journal of Educational Technology, 2019
Gamified Authentic Mobile Enquiry in Society (GAMES) is a GPS-supported mobile application for gamifying social enquiry learning in outdoor environments. Teachers are always the "educational innovation gatekeepers" in schools. This paper reports on a 3-year study in which the Stages of Concern model was employed as a quantitative…
Descriptors: Teaching Methods, Geographic Information Systems, Telecommunications, Handheld Devices
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Wong, Emily M. L.; Li, Sandy C. – Australasian Journal of Educational Technology, 2011
Despite the common belief that information and communication technology (ICT) has the potential to support certain fundamental changes in learning, few have examined ICT implementation conceptually within a wider context of educational change. Methodologically, we are by and large limited to building simple models that accommodate only a single…
Descriptors: Foreign Countries, Technology Integration, Collegiality, Educational Change