Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Distance Education | 1 |
Educational Media… | 1 |
International Journal of… | 1 |
RELC Journal: A Journal of… | 1 |
Research-publishing.net | 1 |
Author
Kohnke, Lucas | 2 |
Hew, Khe Foon | 1 |
Hu, Xiao | 1 |
Huang, Biyun | 1 |
Hwang, Gwo-Jen | 1 |
Song, Yanjie | 1 |
Tavernier, Monika | 1 |
Warning, Peter | 1 |
Yang, Yin | 1 |
Publication Type
Reports - Research | 5 |
Journal Articles | 4 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 2 |
Early Childhood Education | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Audience
Teachers | 1 |
Location
Hong Kong | 5 |
Laws, Policies, & Programs
Assessments and Surveys
International English… | 1 |
What Works Clearinghouse Rating
Kohnke, Lucas – RELC Journal: A Journal of Language Teaching and Research, 2023
This innovations in practice article introduces a chatbot that was developed to support and motivate second language learners during the COVID-19 pandemic. The chatbot was designed to facilitate active, out-of-class language learning to supplement in-class input. It can adapt to learners' abilities and pace by chatting with them, thus providing…
Descriptors: Teaching Methods, Artificial Intelligence, Second Language Learning, Second Language Instruction
Song, Yanjie; Yang, Yin – Research-publishing.net, 2020
The purpose of this study was to investigate the effect of a mobile User-Generated-Content (m-UGC) tool on enhancing primary students' vocabulary learning motivation and learning outcomes. A total of 40 primary students in Hong Kong participated in this study. The results showed using the m-UGC tool could increase primary students' learning…
Descriptors: Elementary School Students, Vocabulary Development, Telecommunications, Handheld Devices
Tavernier, Monika; Hu, Xiao – Educational Media International, 2020
Early childhood teachers introduced mobile learning activities and educational software to the children's in-class learning activities. This qualitative study implemented one constructive creation app in two early childhood classrooms. It designed, implemented and evaluated the effectiveness of pedagogy practices (PP) for the meaningful…
Descriptors: Telecommunications, Computer Assisted Instruction, Early Childhood Education, Computer Software
Kohnke, Lucas – International Journal of Computer-Assisted Language Learning and Teaching, 2020
In recent years, the widespread growth of mobile-assisted language learning using apps has made English vocabulary learning increasingly accessible. This study investigated students' perceptions of a vocabulary learning app developed by the researcher as a tool to help them to improve their L2 receptive vocabulary. The app, containing 20 levels,…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)