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Showing all 15 results Save | Export
Wiley, K.; Neisler, J.; Means, B. – Digital Promise, 2023
This report describes a 15-month collaboration between three Every Learner Everywhere partner organizations (Achieving the Dream, the American Association of Public and Land-grant Universities [APLU], and Digital Promise) and five colleges, all engaged in a research-practice partnership (RPP) around enhancing equity and digital learning in gateway…
Descriptors: Partnerships in Education, Theory Practice Relationship, Electronic Learning, Program Design
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Schmader, Christopher; Horton, William S. – Discourse Processes: A Multidisciplinary Journal, 2019
Speakers in conversation often tailor referring expressions in ways that reflect beliefs about the knowledge and perspectives of specific addressees. In this study we examined whether such audience design can influence speakers' conceptualizations of referents beyond the conversation. In a Wizard-of-Oz paradigm, participants identified novel…
Descriptors: Audience Awareness, Audience Analysis, Design, Man Machine Systems
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Chou, Karen C.; Moaveni, Saeed; Drane, Denise – Journal of STEM Education: Innovations and Research, 2016
A Virtual Steel Connection Sculpture was developed through a grant from the National Science Foundation. The Virtual Sculpture is an interactive tool that shows students and anyone interested in connections how steel members are connected. This tool is created to complement students' steel design courses. The features of this educational tool,…
Descriptors: Sculpture, Metallurgy, Construction Materials, Computer Simulation
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Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education
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Delaney, Jennifer A.; Kearney, Tyler D. – Journal of Higher Education, 2016
This study considered the impact of state-level guaranteed tuition programs on alternative student-based revenue streams. It used a quasi-experimental, difference-in-difference methodology with a panel dataset of public four-year institutions from 2000-2012. Illinois' 2004 "Truth-in-Tuition" law was used as the policy of interest and the…
Descriptors: State Programs, Tuition, Higher Education, Income
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Peterson, Daniel J. – Teaching of Psychology, 2016
There are but a handful of experimental or quasi-experimental studies comparing student outcomes from flipped or inverted classrooms to more traditional lecture formats. In the current study, I present cumulative exam performance and student evaluation data from two sections of a statistics course I recently taught: one a traditional lecture (N =…
Descriptors: College Students, Introductory Courses, Statistics, Academic Achievement
Luo, Wei; Pelletier, Jon; Duffin, Kirk; Ormand, Carol; Hung, Wei-chen; Shernoff, David J.; Zhai, Xiaoming; Iverson, Ellen; Whalley, Kyle; Gallaher, Courtney; Furness, Walter – Journal of Geoscience Education, 2016
The long geological time needed for landform development and evolution poses a challenge for understanding and appreciating the processes involved. The Web-based Interactive Landform Simulation Model--Grand Canyon (WILSIM-GC, http://serc.carleton.edu/landform/) is an educational tool designed to help students better understand such processes,…
Descriptors: Computer Simulation, Teaching Methods, Computer Uses in Education, Comparative Analysis
Foster, Nancy Fried, Ed. – Council on Library and Information Resources, 2014
This report is based on a series of presentations at the second CLIR Seminar on "Participatory Design of Academic Libraries," held at the University of Rochester's River Campus June 5-7, 2013. Participatory design is a relatively recent approach to understanding library user behavior. It is based on techniques used in anthropological and…
Descriptors: Academic Libraries, Users (Information), Design, Participation
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Edwards, Julie; O'Connor, Patricia A. – Journal of Educators Online, 2011
Integration of informatics competency into a nursing curriculum is important to ensure success throughout the education and career of contemporary nursing students. As enrollment in nursing programs increases, the diverse population of students from many different cultural and socioeconomic backgrounds presents a challenge for faculty in…
Descriptors: Nursing Students, Nursing Education, Skill Development, Competence
Tovar, Lynn A. – Online Submission, 2008
In this article, learning how to learn for non traditional adult students is discussed with a focus on police officers and firefighters. Learning how to learn is particularly relevant for all returning non-traditional adults; however in the era of terrorism it is critical for the public safety officers returning to college after years of absence…
Descriptors: Police, Learning Strategies, Adult Students, Nontraditional Students
Rodriguez, C. Osvaldo – European Journal of Open, Distance and E-Learning, 2012
Open online courses (OOC) with a massive number of students have represented an important development for online education in the past years. A course on artificial intelligence, CS221, at the University of Stanford was offered in the fall of 2011 free and online which attracted 160,000 registered students. It was one of three offered as an…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Distance Education
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Tainsh, Yana I. – Electronic Journal of e-Learning, 2007
This paper examines the contribution of focus groups in evaluating learner satisfaction with a Virtual Learning Environment (VLE). It explores the views of a group of introductory level Post Compulsory Education learners that have a history of disaffection, impoverished learning and challenged written and communication skills. The outcome of this…
Descriptors: Focus Groups, Student Attitudes, Satisfaction, Virtual Classrooms
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites
Kirst, Michael W., Ed.; Venezia, Andrea, Ed. – Jossey-Bass, An Imprint of Wiley, 2004
This book reveals why so many students are entering college unprepared for college level work and often unable to complete a degree. This important book presents the findings of the Bridge Project, a major national research study conducted by Stanford University and funded by The Pew Charitable Trusts and the U.S. Department of Education. The…
Descriptors: Research Design, Educational Change, Graduation Rate, College Admission