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Luo, Wei; Pelletier, Jon; Duffin, Kirk; Ormand, Carol; Hung, Wei-chen; Shernoff, David J.; Zhai, Xiaoming; Iverson, Ellen; Whalley, Kyle; Gallaher, Courtney; Furness, Walter – Journal of Geoscience Education, 2016
The long geological time needed for landform development and evolution poses a challenge for understanding and appreciating the processes involved. The Web-based Interactive Landform Simulation Model--Grand Canyon (WILSIM-GC, http://serc.carleton.edu/landform/) is an educational tool designed to help students better understand such processes,…
Descriptors: Computer Simulation, Teaching Methods, Computer Uses in Education, Comparative Analysis
Main, Sindy – ProQuest LLC, 2015
As schools continue to become more diverse, it is important to look at science teaching methods that will meet the needs of all students. In this study, 172 students in a middle school in Northwestern Illinois were taught using two methods of teaching science. Half of the students were taught using project-based science (PBS) and the other half of…
Descriptors: Active Learning, Student Projects, Lecture Method, Middle School Students
Klecker, Beverly M.; Klecker, Richard L. – Online Submission, 2014
This descriptive research study examined 2013 NAEP 12th-grade mathematics scores by students' use of graphing calculators in math classes and the kind of calculator students used during NAEP assessment. NAEP Data Explorer analysis included two questions from Student Factors: How often do you use these different kinds of calculators in math class?…
Descriptors: Grade 12, High School Students, Mathematics Achievement, Scores
Grantee Submission, 2015
The Schools to Watch: School Transformation Network Project is a whole school reform model designed to improve the educational practices, experiences, and outcomes of low-performing middle-grades schools. Developed by the National Forum to Accelerate Middle-Grades Reform, the four-year project was funded in 2010 by a U.S. Department of Education…
Descriptors: Educational Change, Educational Improvement, Quasiexperimental Design, Program Effectiveness
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Coller, B. D.; Shernoff, David J.; Strati, Anna – Advances in Engineering Education, 2011
The paper presents results of a multi-year quasi-experimental study of student engagement during which a video game was introduced into an undergraduate dynamic systems and control course. The video game, "EduTorcs", provided challenges in which students devised control algorithms that drive virtual cars and ride virtual bikes through a…
Descriptors: Engineering Education, Learner Engagement, Video Games, Quasiexperimental Design
Merrill, Chris; Custer, Rodney L.; Daugherty, Jenny; Westrick, Martin; Zeng, Yong – National Center for Engineering and Technology Education, 2007
Within primary and secondary school technology education, engineering has been proposed as an avenue to bring about technological literacy. Different initiatives such as curriculum development projects (i.e., Project ProBase and Project Lead The Way) and National Science Foundation funded projects such as the National Center for Engineering and…
Descriptors: Quasiexperimental Design, Statistical Analysis, Secondary School Teachers, Engineering