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Ishi Srivastava; Heena Sachdeva; Shirali Tyabji – Discover Education, 2025
Gamification is gaining prominence in design education, offering innovative methods to enhance student engagement and develop critical competencies such as collaboration, creativity, and problem-solving. This study investigates the integration of gamification into a first-year Design Research course at ATLAS SkillTech University, Mumbai, India,…
Descriptors: Gamification, Design, Research, Courses
Genimon Vadakkemulanjanal Joseph; P. Athira; M. Anit Thomas; Dawn Jose; Therese V. Roy; Malavika Prasad – Digital Education Review, 2024
The technology-supported education systems seamlessly integrated throughout the globe in response to the demands of post COVID-19 pandemic. The swift developments of the digital tools with Artificial Intelligence (AI) support are also readily diffused among the educational communities. This research paper investigates the synergistic impact of…
Descriptors: Digital Literacy, Artificial Intelligence, Computer Software, Learning Processes
Griesbaum, Joachim; Dreisiebner, Stefan; Mackey, Thomas P.; Jacobson, Trudi E.; Thadathil, Tessy; Bhattacharya, Subarna; Adilovic, Emina – Communications in Information Literacy, 2023
Intercultural Perspectives on Information Literacy and Metaliteracy (IPILM) is a discourseoriented learning environment that engages students from diverse cultural backgrounds to participate in collaborative knowledge construction. The objective is to evolve a thematic approach to course design that includes elements of open pedagogy, information…
Descriptors: Intercultural Communication, Information Literacy, Cooperative Learning, Teaching Methods
Rashmi Chandel; Anumeha Bhagat; Anita S. Malhotra; Ravi Rohilla; Gurjit Kaur; Kiran Prakash – Advances in Physiology Education, 2025
This research focuses on Generation Z (Gen Z) students, specifically those in nursing colleges. Gen Z individuals display unique characteristics in terms of thinking, personality, lifestyle, and learning preferences compared to preceding generations, necessitating adaptations in teaching methodologies within nursing schools. This study explores…
Descriptors: Foreign Countries, Undergraduate Students, Nursing Education, Nursing Students
Akhtar, Mubashara; Saeed, Muhammad – Bulletin of Education and Research, 2020
The study was designed to determine the effect of assessment methods on students' academic achievement in the course of Curriculum Development at undergraduate level in the University of the Punjab. Pre-test post-test quasi experimental design was used for the present study. The sample of the study consisted of 87 students who were present in two…
Descriptors: Teaching Methods, Academic Achievement, Undergraduate Students, Foreign Countries
Janakiraman, Shamila; Watson, Sunnie Lee; Watson, William R. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Environmental sustainability education should create eco-awareness and produce pro-environmental behaviors. Traditional instructional methods create eco-awareness but do not make people act. Purposefully designed digital games for attitudinal instruction provide cognitive knowledge, engage learners emotionally by showing the consequences of…
Descriptors: Computer Games, Educational Games, Environmental Education, Cooperative Learning
Quazi, Afshan Naz – Shanlax International Journal of Education, 2020
The present study ascertains the effectiveness of the Think-Pair-Share (TPS) Cooperative Learning Model over the lecture-based conventional teaching of Environmental-Science (EVS) on a sample of 78 students at the secondary level. Pre-test-Post-test Intact group design was adopted for this purpose. TPS Cooperative learning Instructions were…
Descriptors: Foreign Countries, Cooperative Learning, Teaching Methods, Environmental Education
Quazi, Afshan Naz – Journal on Educational Psychology, 2021
The modern education system instilled with freedom of thought and action provides an ambitious platter of intellect and emotion where a participatory mode of learning ensures meaningful and quality education. Pedagogical innovations offer an interactive platform to develop the cognitive, affective and psychomotor domains in the learning process.…
Descriptors: Cooperative Learning, Thinking Skills, Performance Factors, Science Achievement
Bharathi, Vijayakumar S.; Kulkarni, Mugdha Shailendra – International Journal of Information and Communication Technology Education, 2020
This research article investigates the impact of using a Monopoly Board Game (MBG) in the teaching learning process of financial statement analysis (FSA) to information technology management students, who earlier had little or no finance or accounting prior educational background. The subjects were students (N=159) in an Indian University. The…
Descriptors: Games, Class Activities, Accounting, Teaching Methods
Nayak, Kirtana Raghurama; Punja, Dhiren; Suryavanshi, Chinmay – Advances in Physiology Education, 2020
This study is aimed at the implementation of a continuous assessment model in physiology for a large-enrollment classroom with 250 students. The readiness assurance process (RAP) and immediate feedback elements from team-based learning (TBL) methodology were adopted to test their ability to guide students to solve applications exercises…
Descriptors: Physiology, Clinical Diagnosis, Problem Solving, Cooperative Learning
Mishra, Samina – Contemporary Education Dialogue, 2018
Using the experience of teaching film in the International Baccalaureate programme, this article presents the intellectual and emotional learning that film can enable as well as the possibilities of using film as a pedagogic tool for the collaborative construction of knowledge.
Descriptors: Global Education, Films, Instructional Materials, Educational Technology
Ming Ming Chiu; Chi Keung Woo; Alice Shiu; Yun Liu; Bonnie X. Luo – International Journal of Comparative Education and Development, 2020
Purpose: A team member might exert little effort and exploit teammates' work (free riding), which can discourage their efforts. The purpose of this paper is to examine whether free riding devalues team projects and whether an online assessment system for individual scores (OASIS) system can reduce student perceptions of free riding and its harmful…
Descriptors: Cooperative Learning, Postsecondary Education, Teamwork, Computer Assisted Testing
Tournier, Barbara; Chimier, Chloé; Childress, David; Jones, Charlotte – UNESCO International Institute for Educational Planning, 2023
To improve teaching and learning outcomes, teachers and head teachers need whole-system support to build professionalism and enhance their practice. Roles at the middle tier of education systems, or those professionals working between the school and central level, offer unique capacities to facilitate collaboration, broker knowledge, scale…
Descriptors: Instructional Leadership, Teaching Methods, Middle Management, Educational Quality
Jena, Ananta Kumar; Bhattacharjee, Satarupa; Devi, Jaishree; Barman, Munmi – Online Submission, 2020
Web 2.0 tools includes wikis, blogs, social networking sites, and web applications for community interaction, inputs, content sharing, and collaboration. The study aimed to assess the effects of Web 2.0 technology assisted Slideshare, YouTube, and WhatsApp on the individual and collaborative learning performance and retention in tissues system. In…
Descriptors: Web 2.0 Technologies, Educational Technology, Teaching Methods, Video Technology
"You Gave Us a Lens to Look through": Teacher Transformation and Long-Term Impact of Action Research
Pinter, Annamaria – Issues in Educational Research, 2021
The focus of this paper is to shed some light on three Indian English language teachers' transformational experiences, following their participation in an action research project, and investigate how these teachers' project experience continued to impact their classroom practices more than two years after the actual project came to an end. The…
Descriptors: Action Research, Teacher Attitudes, Transformative Learning, English (Second Language)