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Siamack Zahedi; Royce Kimmons; Priyanka Venkat – Education and Information Technologies, 2025
This case-study analyzed the pedagogical uses of 1:1 devices at a mid-cost private school in India. Relying on interviews, classroom observations, and naturalistic qualitative approaches, we categorized classroom technology use according to the PICRAT model of technology--Passive-Interactive-Creative and Replacement-Amplification-Transformation.…
Descriptors: Educational Technology, Technology Uses in Education, Private Schools, Access to Computers
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Stanislaus, Irudayaselvam – Interactive Technology and Smart Education, 2022
Purpose: The Catholic Church expects theological institutes, priests and seminarians to be well-informed, critical and creative users of information and communications technology. Currently, most theological institutes use the traditional face-to-face teaching method. An attempt to implement blended learning as an innovative teaching and learning…
Descriptors: Catholics, Theological Education, Blended Learning, Information Technology
Kandakatla, Rohit R. – ProQuest LLC, 2019
In the last two decades, higher education researchers have reported numerous benefits of integrating technology tools in course instruction and their subsequent impact on the students' learning process. In spite of the accumulation of the large amount of evidence and multiple calls to adopt technology tools in instruction, traditional lecturing is…
Descriptors: Curriculum Design, Technology Uses in Education, Technology Integration, Engineering Education
Winthrop, Rebecca; Ziegler, Lauren; Handa, Rhea; Fakoya, Foluyinka – Center for Universal Education at The Brookings Institution, 2019
Humans are born with the natural ability to gain skills through play. Children learn about social norms, roles and responsibilities, and language through curiosity-driven, playful interactions and activities. Learning through play harnesses the power of children's imagination and inspires active engagement with the material. The Center for…
Descriptors: Play, Academic Achievement, Educational Innovation, Student Centered Learning