Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Acheson, Lingma Lu | 1 |
Banks, Julianna | 1 |
Christian McKay | 1 |
Gilbert, Brandi L. | 1 |
Houser, John H. W. | 1 |
Krista Glazewski | 1 |
Lees, N. Douglas | 1 |
Mishael Sedas | 1 |
Rhodes, Simon J. | 1 |
Scott Wallace | 1 |
Tarrance Banks | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Indiana | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Scott Wallace; Tarrance Banks; Mishael Sedas; Krista Glazewski; Thomas Brush; Christian McKay – International Journal of Designs for Learning, 2017
We can see why educators are drawn to making; maker environments hold tremendous potential for engaging learners in both (a) building and representing their knowledge and (b) fostering opportunities for seeing the world in new ways. This potential reflects what our team of middle school teachers, university professors, and graduate students…
Descriptors: Active Learning, Inquiry, Middle School Students, Faculty Development
Gilbert, Brandi L.; Banks, Julianna; Houser, John H. W.; Rhodes, Simon J.; Lees, N. Douglas – Journal of College Student Development, 2014
This study is an outcomes assessment of an experiential learning program for undergraduate students interested in life and health sciences careers enrolled at a public urban research institution. The year-long research and professional experience internships were projected to improve learning outcomes in undergraduates. The study included an…
Descriptors: Student Development, Experiential Learning, Undergraduate Students, Health Sciences
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry