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Brantly E. McCord; Marisa E. Exter – ACM Transactions on Computing Education, 2025
Objectives: Game development students have a daunting career ahead of them, complicated by competitive industry hiring, the passion behind digital media and entertainment work, and inequitable work cultures. By understanding the work-life experiences of graduated game development students in digital media careers, higher education curriculum can…
Descriptors: Education Work Relationship, Family Work Relationship, Games, Skill Development
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Gray, Colin M. – Design and Technology Education, 2021
Our undergraduate UX program at Purdue University launched in 2016 as one of the first UX-focused undergraduate degree programs in the United States, intentionally designed to support the unique characteristics of a residential, research-intensive, land-grant institution. We designed multiple overlapping studio experiences that formed multiple…
Descriptors: Educational Change, Design, Undergraduate Students, Online Courses
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Peer, Kimberly S.; Schlabach, Gretchen A. – Athletic Training Education Journal, 2011
Context: Athletic training education programs (ATEPs) promote the development of foundational behaviors of professional practice. Situated in the context of professional values, ATEPs are challenged to identify outcome measures for these behaviors. These values are tacitly reflected as part of the hidden curriculum. Objective: To ascertain the…
Descriptors: Caring, College Athletics, Physical Activities, Hidden Curriculum
Feldmann, Doug – 2003
This book begins by tracing the history of curriculum development and the subjugation of rural school districts to curriculum decisions made from afar and tailored to urban needs. Local and teacher interpretation of the formal curriculum gave rise to the enacted curriculum, or that which was actually taught in classrooms. But for rural schools,…
Descriptors: Case Studies, Curriculum Development, Educational Change, Educational Environment