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Putri Sekar Melati; Eka Cahya Prima; Eliyawati – Journal of Science Learning, 2023
The topic of the Human Reproductive System integrated with comprehensive sex education was selected for this research because the concept of the human reproductive system is highly related to daily life. This study aims to develop an Android game application named "HUPROSED" for learning media on human reproductive system topics…
Descriptors: Educational Games, Handheld Devices, Computer Oriented Programs, Educational Technology
Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
Isrokatun, I.; Hanifah, Nurdinah; Abdul, Yusuf R.; Rosmiati, Rosi; Khoerunnisah, Ririn – Pegem Journal of Education and Instruction, 2023
Today's increasingly rapid technological developments do not only appear in the field of communication but are also needed in education. In the education field, it is expected to instill students with adequate knowledge and critical thinking skills, which are needed for their future. Practicing critical thinking skills can be done with mobile…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Critical Thinking
Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
Rahmadi, Imam Fitri; Lavicza, Zsolt; Arkün Kocadere, Selay; Houghton, Tony; Hohenwarter, Markus – Education and Information Technologies, 2022
Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood.…
Descriptors: Educational Games, Educational Technology, Educational Benefits, Technology Uses in Education
Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
Seta, Henki Bayu; Theresiawati; Afrizal, Sarika; Hidayanto, Achmad Nizar – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This identifies the factors that influence the application of mobile learning in order to improve the student learning process at universities in Indonesia based on the student's perspective regarding factors that affect mobile learning, which is still rarely done in the Indonesian context. Background: The pandemic has had an impact…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, College Students
Wong, Paulina Pui Yun; Wong, Gary Wai Chung; Techanamurthy, Umawathy; Mohamad, Wan Syukriah Binti; Febriana, Aderina; Chong, James Chit Ming – Knowledge Management & E-Learning, 2022
The importance of social networks has increased in recent decades, yet the use of social learning in higher education is nascent. Little is known how to foster high levels of social learning discourse among students in higher education classrooms. To address this gap, the present study analyses the use of a mobile application (Soqqle) for sharing…
Descriptors: College Students, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
Munoto, Munoto; Sumbawati, Meini Sondang; Sari, Satriana Fitri Mustika – International Journal of Information and Communication Technology Education, 2021
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Eliyawati; Agustin, Rika Rafikah; Sya'bandari, Yustika; Putri, Rossy Andini Herindra – Journal of Science Learning, 2020
An android application named SmartChem was developed to explain multiple representations of acid-base chemistry. This paper is a description of an android-based media (SmartChem) through the stages of design, development, validation and revision, and finally, limited trials with pre-service science teachers. SmartChem is intended to aid students…
Descriptors: Science Instruction, Chemistry, Educational Technology, Telecommunications
Khoirudin, Rori; Ashadi; Masykuri, Mohammad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
Due to the COVID-19 pandemic, learning activities have encountered obstacles. One of the impacts was the low learning outcomes achieved by students. The purpose of this study was to improve the learning outcomes of junior high school students during the physical distancing period by implementing problem-based learning through Smart Apps Creator 3.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Nida, Nurul Khairiatin; Usodo, Budi; Saputro, Dewi Retno Sari – Journal of Education and Learning (EduLearn), 2020
The blended learning was a learning model that combines offline and online learning. There are two types of blended learning models used in this research, namely the flipped classroom model and the station rotation model. In these models, the teacher would use WhatsApp as a media for online learning. The purpose of this research was to determine…
Descriptors: Blended Learning, Computer Oriented Programs, Educational Technology, Technology Uses in Education
The Effectiveness of Turtle Mobile Learning Application for Scientific Literacy in Elementary School
Winarni, Endang Widi; Purwandari, Endina Putri – Journal of Education and e-Learning Research, 2019
Turtles are animals vulnerable to extinction. Scientific literacy is the main goal of the science curriculum. Augmented Reality technology is very helpful in the education process of animal conservation. Turtle mobile learning is one of the scientific literacy sources developed on Android smartphones. The study's purpose is to produce and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Science, Science Instruction
Piet Kommers Ed.; Tomayess Issa Ed.; Adriana Backx Noronha Viana Ed.; Theodora Issa Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and Applied Management Advances in the 21st Century 2022 (AMA21 2022) held virtually, from December…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Teacher Education
Hariadi, Bambang; Dewiyani Sunarto, M. J.; Sudarmaningtyas, Pantjawati – International Journal of Evaluation and Research in Education, 2016
This study aimed to develop a web-based learning application as a form of learning revolution. The form of learning revolution includes the provision of unlimited teaching materials, real time class organization, and is not limited by time or place. The implementation of this application is in the form of hybrid learning by using Google Apps for…
Descriptors: Educational Technology, Computer Oriented Programs, Web Based Instruction, Blended Learning
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