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Mailizar; Johar, Rahmah – International Journal of Instruction, 2021
The aim of this study is to examine factors that affect secondary students' behavioural intention to use GeoGebra Augmented Reality to support a projectbased geometry learning environment. To achieve this purpose, we adopted technology acceptance model (TAM). A total of 54 students from two lower secondary schools in Indonesia were involved in…
Descriptors: Intention, Computer Simulation, Active Learning, Student Projects
Endang Widi Winarni; Endina Putri Purwandari; Fadhli Omi Raharjo – Education and Information Technologies, 2024
Scientific literacy must be developed to prepare the students for handling current challenges. This study purpose is to determine whether the use of Science, Technology, Engineering, Art, and Mathematics (STEAM) and Virtual Reality (VR) with the Project-based Learning (PjBL) model has an influence on scientific literacy in elementary students. The…
Descriptors: Art Education, STEM Education, Computer Simulation, Scientific Literacy
Muhammad, Muhammad – Cypriot Journal of Educational Sciences, 2020
The present research aims to investigate the implementation of project-based learning (PBL) in the ESP 21st-century education setting by using the Muvizu application that promotes students' motivation to learn English together with ICT and hadith. Hence, the researcher carried out descriptive quantitative research at the Manajemen Dakwah…
Descriptors: Learning Motivation, Student Projects, Active Learning, Second Language Learning
Asfihana, Raida; Salija, Kisman; Iskandar; Garim, Idawati – International Journal of Language Education, 2022
Project-based learning is a learner-centered process that gives freedom to the students to design their own project works. Though numerous research results on the enactment of Project-Based Learning instruction have already been reported, only a limited number have reported its enactment in a virtual learning environment. This present research…
Descriptors: Student Projects, Active Learning, English (Second Language), Second Language Learning
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects