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Muhammad Aliman; Sumarmi; Silvia Marni – Journal of Social Studies Education Research, 2024
The purpose of this study is to determine the spatial thinking ability of high school students using indicators from Sharpe-Huynh model. These indicators include analysis, spatial interaction, scale, representation, comprehensiveness, and application. Furthermore, this study examined the effect of Earthcomm learning on student's spatial thinking…
Descriptors: Spatial Ability, Thinking Skills, Skill Development, Earth Science
Sidauruk, Tumiar; Delita, Fitra; Berutu, Nurmala; Yenny, Novida; Suciani, Ayu – International Journal of Technology in Education and Science, 2022
Technology needs to be integrated with every learning process. Moreover, the COVID-19 pandemic situation does not allow face-to-face learning in class. Therefore, online education has become the primary choice. However, online learning itself comes with challenges from the perspective of the teachers and their students. This study aims to analyze…
Descriptors: Program Implementation, Barriers, Electronic Learning, Technology Integration
Ridha, Syahrul; Kamil, Puspita Annaba – Journal of Geography, 2021
This study discusses the application of geospatial technology in learning geography in Indonesia in terms of concepts, curriculum, and implementation. The application of geospatial technology in learning geography in Indonesia has been integrated into the national curriculum. This can be seen from the content of components of spatial thinking in…
Descriptors: Geography Instruction, Geographic Information Systems, Foreign Countries, Teaching Methods
Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers