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Towards Automatic Question Generation Using Pre-Trained Model in Academic Field for Bahasa Indonesia
Derwin Suhartono; Muhammad Rizki Nur Majiid; Renaldy Fredyan – Education and Information Technologies, 2024
Exam evaluations are essential to assessing students' knowledge and progress in a subject or course. To meet learning objectives and assess student performance, questions must be themed. Automatic Question Generation (AQG) is our novel approach to this problem. A comprehensive process for autonomously generating Bahasa Indonesia text questions is…
Descriptors: Foreign Countries, Computational Linguistics, Computer Software, Questioning Techniques
Muhammad Aliman; Sumarmi; Silvia Marni – Journal of Social Studies Education Research, 2024
The purpose of this study is to determine the spatial thinking ability of high school students using indicators from Sharpe-Huynh model. These indicators include analysis, spatial interaction, scale, representation, comprehensiveness, and application. Furthermore, this study examined the effect of Earthcomm learning on student's spatial thinking…
Descriptors: Spatial Ability, Thinking Skills, Skill Development, Earth Science
Ishartono, Naufal; Nurcahyo, Adi; bin Sufahani, Suliadi Firdaus; Afiyah, Asyifa Nur – Asian Journal of University Education, 2022
Many studies show the effectiveness of using the Flipped Learning model to increase students' understanding. However, there are scant research results that integrate PowerPoint in Flipped Learning to improve students' understanding. The present study aimed to describe the effectiveness of the PowerPoint-Based Flipped Learning model in increasing…
Descriptors: Computer Software, Flipped Classroom, Technology Integration, College Students
Nofriansyah, Dicky; Ganefri; Ridwan – International Journal of Evaluation and Research in Education, 2020
This research focused on the development a new learning model in Vocational Education to answer the challenges of this Industrial Revolution 4.0 era. The problem identified was the lack of learning outcomes, especially subjects oriented to software engineering for information systems students in particular and other computer science seen in the…
Descriptors: Foreign Countries, Computer Software, Engineering, Vocational Education
Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
Djiwandono, Patrisius Istiarto – Teaching English with Technology, 2020
The study was aimed at identifying the learners' vocabulary learning strategies as they were engaged in tasks assigned along the SAMR model. A class of EFL learners was taught vocabulary with the assignments following SAMR. The model led them through four stages: substitution, augmentation, modification, and redefinition. The results showed that…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
Supriadi, Hari; Kom, M.; Amalia, Endang – International Journal of Higher Education, 2019
Information Technology Organization of an enterprise must have a framework of guidelines for the development of information system and adequate documentation of the systems and technology, so that further information could be given to devising a comprehensive and integrated system. Enterprise architecture is a conceptual blueprint that defines the…
Descriptors: Information Technology, Guidelines, Information Systems, Corporations
Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
Hidayati, Nuril; Irmawati, Farizha – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
The development of multimedia based on science, technology, engineering, and mathematics (STEM) to empower students critical thinking skills has not been optimally carried out. The purpose of this research was to develop multimedia of human anatomy and physiology material based on STEM which improve students' critical thinking skills. This…
Descriptors: Physiology, Anatomy, Science Instruction, Likert Scales
Sudaryono; Padeli; Febriyanto, Erick – Universal Journal of Educational Research, 2017
Raharja College is one of the universities who apply a learning method that is quite different which does not only rely on the conventional learning system in which Teaching and Learning Activity is done by students and lecturers are required to come face to face directly, but also applying e-learning method learning or better known as iLearning…
Descriptors: Foreign Countries, Models, Electronic Learning, Independent Study
Nisiyatussani; Ayuningtyas, Vidya; Fathurrohman, Maman; Anriani, Nurul – Journal on Mathematics Education, 2018
This design and development research was motivated by the rapid expansion and use of GeoGebra by mathematics educators (teachers and lecturers) in Indonesia. One of GeoGebra features is GeoGebra Applet that can be used, modified, and/or developed by educators for dynamic and interactive mathematics teaching and learning. At the time of research…
Descriptors: Foreign Countries, Junior High School Students, Secondary School Mathematics, Geographic Concepts
Kong, Seng Yeap; Yaacob, Naziaty Mohd; Ariffin, Ati Rosemary Mohd – Asia Pacific Journal of Education, 2015
The use of the physical environment as a three-dimensional (3-D) textbook is not a common practice in educational facilities design. Previous researches documented that little progress has been made to incorporate environmental education (EE) into architecture, especially among the conventional designers who are often constrained by the budget and…
Descriptors: Foreign Countries, Physical Environment, Computer Simulation, Textbooks
Mason, Andrew – 1987
This book contains a reference guide for the use of HOMES, a demographic model and computer program developed to project the number and demographic characteristics of households. Through application of this computer program to standard population projectors, users can retrieve data on: (1) number of households; (2) age and sex of household heads;…
Descriptors: Census Figures, Computer Software, Demography, Economics
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites