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Mali, Yustinus Calvin Gai – Teaching English with Technology, 2021
This paper introduces "Postermywall" and presents three lesson plans that integrate the technology based on the relevant literature and the International Society for Technology in Education standards to support English language learning and practice students' communication and creativity. Specifically designed for an English as a Foreign…
Descriptors: Educational Technology, Technology Uses in Education, Lesson Plans, English (Second Language)
Nurul Hazreen Hanafi; Mohamad Ikram Zakaria; Norulhuda Ismail; Nurul Rabiatul Adawiyah Suhaime – International Journal of Education in Mathematics, Science and Technology, 2025
Project-Based Learning (PjBL) has become an essential pedagogical approach in mathematics education, fostering critical thinking, problem-solving and student engagement. As its implementation continues to expand, a bibliometric analysis is necessary to examine the prevailing landscape, emerging trends, leading contributors and core research themes…
Descriptors: Student Projects, Active Learning, Mathematics Education, Bibliometrics
Haniah, Amanda Ummu; Ngadiso; Setyaningsih, Endang – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
Project-based Learning is still being a prominent method to be investigated. As the rapid advancement of technology has resulted in a more user-friendly virtual learning environment, this study aimed to investigate the implementation of Online PBL in teaching 4Cs. A total of 33 fifth-semester students, 22 females & 11 males, of a public…
Descriptors: Active Learning, Student Projects, Educational Technology, Technology Uses in Education
Budi Handoyo; Purwanto; Syahrul Ridha; Geok Chin Ivy Tan – Journal of Social Studies Education Research, 2024
The Spatial-Based Learning (SBL) model, developed in 2018, has evolved through the application of various spatial techniques. Its 21st-century emergence prompts an analysis of its impact on critical thinking. This study aims to examine SBL's impact using Quantum Geographic Information System (SBL-QGIS) on undergraduates' critical thinking.…
Descriptors: Foreign Countries, Undergraduate Students, Geographic Information Systems, Critical Thinking
Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Astuti Muh. Amin; Fitriyah Karmila; Syamsu Rijal; Noor Hujjatusnaini; Romi Adiansyah – Journal of Education and e-Learning Research, 2025
The present study aimed to evaluate the validity, practicality, and effectiveness of an integrated project-based learning model and 4C scaffolding techniques in addressing students' misconceptions in biology. In this research and development (R&D) study, the learning model was validated by five experts. A limited product trial was conducted…
Descriptors: Artificial Intelligence, Technology Uses in Education, Misconceptions, Student Projects
Manurung, Elvy Maria; Purwadi, Yohanes Slamet; Sugiharto, Ignatius Bambang – Electronic Journal of e-Learning, 2022
Digital culture has penetrated most aspects of our lives. Yet it has also dragged us into paradoxical situations and profound uncertainty. This, in turn, requires digital learning process that is capable of fostering mature individuals characterized by specific creativity; the kind of creativity rooted in prudence, deep insight into life as well…
Descriptors: Foreign Countries, Electronic Learning, Learning Processes, Creativity
Aydin, Selami – Online Submission, 2021
Edmodo has a significant role and place in the language teaching and learning contexts. However, there is no conclusive evidence on how Edmodo affects the language learning process. This study aims to present a review of the studies to make recommendations for teachers and researchers for further research. The study concludes that learners and…
Descriptors: Educational Technology, Second Language Learning, English (Second Language), Second Language Instruction
Suhartini Suhartini; Muafi Muafi; Fatimah Az Zahra – International Society for Technology, Education, and Science, 2023
The digital world in the creative industry has provided new opportunities for entrepreneurs to utilize and exploit products and services in a more transparent and widespread manner. Products and services can grow exponentially and be offered to all users and communities throughout the world without time and space limitations. Creative SMEs,…
Descriptors: Entrepreneurship, Industry, Digital Literacy, Foreign Countries
Rulyansah, Afib; Ghufron, Syamsul; Nafiah; Akhwani; Mariati, Pance – Pegem Journal of Education and Instruction, 2023
Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning procedures and enhancing learning and motivation. The aim of this article is to determine what kinds of expertise educators could require to effectively use game-based…
Descriptors: Teacher Competencies, Game Based Learning, Educational Technology, Expertise
Astutik, Sri; Prahani, Binar Kurnia – International Journal of Instruction, 2018
Using Collaborative Creativity Learning (CCL) model that is integrated with PhET simulation, this study aims to improve students' scientific creativity in natural science lesson. This research is an experimental study. The sample in this study is 144 junior high school students. The practicality and effectiveness of CCL model that is integrated…
Descriptors: Cooperation, Creativity, Junior High School Students, Cooperative Learning
Julia, J.; Gunara, Sandie; Supriyadi, Tedi; Agustian, Egi; Ali, Enjang Yusup; Budiman, Agus – Pegem Journal of Education and Instruction, 2022
The existence of thematic songs in theme books in Elementary Schools appears to be ineffective in supporting the attainment of learning objectives. In addition to the limited number of songs, the lack of appropriate lyrics and materials remains one of the causes. Due to this, the most possible alternative solution is for teachers to compose their…
Descriptors: Singing, Elementary School Students, Educational Objectives, Elementary School Teachers
Wibawa, Kadek Adi; Payadnya, I Putu Ade Andre; Yasa, I Gede Upadana; Prahmana, Rully Charitas Indra – Mathematics Teaching Research Journal, 2022
Learning the content of entrepreneurship arithmetic is an extension of social arithmetic that focuses on mathematical calculations in business or creative economy. Most teachers do not link students' daily activities to classroom teaching and learning on traditional markets around the environment. This significantly affects the interest in…
Descriptors: Entrepreneurship, Learning Trajectories, Mathematical Concepts, Concept Formation
UNICEF Office of Research - Innocenti, 2022
New research from UNICEF Innocenti and Western Sydney University explores the question: what does well-being mean to children in a digital age? This first-phase report prioritises the voices of children, collected through workshops with over 300 children from 13 countries along with analysis of existing survey data from 34,000 children aged 9-17…
Descriptors: Well Being, Children, Adolescents, Foreign Countries
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