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Miftah Arifin; Anas Ma'ruf Annizar; Moh. Khusnuridlo; Abd. Halim Soebahar; Agus Yudiawan – Journal of Education and e-Learning Research, 2025
This study examines a level and model for technology acceptability and use in online learning inside universities. The unified theory of UTAUT is used as an analysis tool. An associative quantitative method is used with a sample of 392 students. Data were collected by distributing questionnaires through a specially designed Google Form. The data…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, College Students
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Saida Ulfa; Ence Surahman; Izzul Fatawi; Hirashima Tsukasa – Electronic Journal of e-Learning, 2024
The purpose of this study was to evaluate the factors that influence behavioural intention (BI) to use the Online Summary-with Automated Feedback (OSAF) in a MOOCs platform. Task-Technology Fit (TTF) was the main framework used to analyse the match between task requirements and technology characteristics, predictng the utilisation of the…
Descriptors: MOOCs, Intention, Automation, Feedback (Response)
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Akhmad Asyari – Pegem Journal of Education and Instruction, 2024
The current research seeks to analyze university students' perceptions and attitudes of LMS-based learning. This research is a descriptive study with 607 students of State Islamic University of Mataram as the research subjects. Subjects are randomly selected from all students who used LMS as a learning medium. A 36-item questionnaire was…
Descriptors: Student Attitudes, Learning Management Systems, Educational Technology, College Students
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Firmanul C. Wibowo; Hadi Nasbey; Ubed Alizkan; Dina R. Darman; Bayram Costu; Nur Jahan Ahmad; Muhammad A. H. Bunyamin – Pegem Journal of Education and Instruction, 2024
Augmented Reality (AR) can positively impact learning and provide authentic experiences in the form of simulations by increasing enthusiasm for learning and activities in the classroom. This research aims to develop the design and effectiveness of the Augmented Reality Greenhouse Effect (ARGE) Integration Model Physics Independent Learning (MPIL)…
Descriptors: Computer Simulation, Educational Technology, Program Design, Program Effectiveness
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Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
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Sandi Ferdiansyah – Education 3-13, 2024
Digital storytelling (DST) has been widely adopted as a pedagogical approach to English language teaching. However, a few studies have focused on examining primary school students' experience of learning to create digital storytelling of English as a foreign language. To fill the gap, this study reports on an innovation in the use of genre-based…
Descriptors: Cooperation, Literary Genres, Story Telling, English (Second Language)
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Rulinawaty; Lukman Samboteng; Agus Joko Purwanto; Setyo Kuncoro; Jasrial; Mashuri H. Tahilili; Yudi Efendi; Ayi Karyana – Cogent Education, 2024
The learning management system (LMS) is claimed to be a crucial strategy for creating successful e-learning and teaching methods, enhancing students' learning satisfaction and achieving academic outcomes. Although the Indonesia Open University has implemented e-learning innovation through LMS in higher education, it has not gained popularity.…
Descriptors: Information Systems, Models, Learning Management Systems, Program Implementation
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
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Audi Yundayani; Fiki Alghadari; Michael Olubunmi Odewumi – Journal of Educators Online, 2024
Peer assessment encourages students to engage actively in the learning process. Based on a descriptive case study, this research aims to depict students' perspectives on using technology-mediated peer assessment (TEMPA) in the context of the English for Academic Purposes (EAP) course. The results showed the level of the students' attention,…
Descriptors: Peer Evaluation, Computer Mediated Communication, Educational Technology, Technology Uses in Education
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Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
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Sondakh, Jullie Jeanette; Asaloei, Sandra Ingried; Werang, Basilius R. – Journal of University Teaching and Learning Practice, 2023
The rapid transformation in information and communication technology (ICT) has influenced change in other areas of human lives, including in the teaching and learning process in higher education institutions. This study explores: (1) how student perceived usefulness, perceived ease of use, attitude toward use, and behavioural intention to use an…
Descriptors: Student Behavior, Intention, Electronic Learning, College Students
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Nurul Fadilah; Anggi Tias Pratama; Agung Subiantoro – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
E-worksheets are needed to support learning of SDG-13 material on climate change material, but analysis related to this has not attracted much attention from researchers. The purpose of this study was to determine the needs of students related to digital-based teaching materials that they want to apply in the classroom in biology learning,…
Descriptors: Electronic Learning, Worksheets, Climate, Change
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Seta, Henki Bayu; Theresiawati; Afrizal, Sarika; Hidayanto, Achmad Nizar – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This identifies the factors that influence the application of mobile learning in order to improve the student learning process at universities in Indonesia based on the student's perspective regarding factors that affect mobile learning, which is still rarely done in the Indonesian context. Background: The pandemic has had an impact…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, College Students
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Edgar Octoyuda; Hendra Sakti Putra Siagian; Ivon Arisanti – Turkish Online Journal of Distance Education, 2025
Universities value student satisfaction with online learning techniques because it implies achievement. Additionally, teachers' use of ICT to boost student satisfaction should be examined. There is a limited amount of research on how video content in video-based learning and online learning experiences can improve student satisfaction as part of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Online Courses
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Dian Arief Pradana; I. Nyoman Sudana Degeng; Dedi Kuswandi; Made Duananda Kartika Degeng – Journal of Applied Research in Higher Education, 2024
Purpose: This case study examines the experiences of 20 student teachers at an Indonesian private university in enhancing their self-efficacy in utilizing instructional technology. Design/methodology/approach: The participants of this study had different cultural backgrounds and spoke different indigenous languages. Situated in diverse classroom…
Descriptors: Foreign Countries, Preservice Teachers, Self Efficacy, Educational Technology
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