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Warsihna, Jaka; Ramdani, Zulmi; Prakoso, Bagus Hary – International Association for Development of the Information Society, 2019
Kahoot is one of the most popular evaluation methods used as an effective instrument in the learning process. As a platform of digital-based media, there are many advantages that can be gotten by using it, such as making easier and faster for teacher and lecturer in getting assessment results, reducing of the cost in making and duplicating a…
Descriptors: Educational Technology, Academic Achievement, Critical Thinking, Undergraduate Students
The Effects of Using Whiteboard Animation toward Indonesian Students' Vocabulary and Grammar Mastery
Syafrizal, Syafrizal; Muhajir, Muhajir; Pahamzah, John; Furqon, Fajar – Journal of Language and Linguistic Studies, 2021
English has been a particular subject at schools. Most of the students have difficulties in mastering its vocabulary and grammar. Therefore, at this time the researcher conducted a research which aimed to reveal the effects of using whiteboard animation toward the student's vocabulary and grammar mastery. The researchers used the experimental…
Descriptors: Animation, Educational Technology, Pretests Posttests, Vocabulary Development
Yuliyatno; Mustaji; Sitompul, Nurmida Catherine – International Journal of Instruction, 2019
Although there are some studies revealing the effectiveness of the implementation of flipped classroom, but a study investigating the feasibility and effectiveness of weblog integration during the implementation of flipped classroom for teaching civics is still scarce. This study aimed at investigating the feasibility and the effectiveness of the…
Descriptors: Blended Learning, Teaching Methods, Civics, Instructional Effectiveness
Yadiannur, Mitra; Supahar – International Journal of Environmental and Science Education, 2017
This research aims to determine the feasibility and effectivity of mobile learning based Worked Example in Electric Circuits (WEIEC) application in improving the high school students' electric circuits interpretation ability on Direct Current Circuits materials. The research method used was a combination of Four-D Models and ADDIE model. The…
Descriptors: Equipment, High School Students, Telecommunications, Handheld Devices
Winarni, Endang Widi; Purwandari, Endina Putri; Lusa, Herman; Dadi, Sri – Asian Journal of Education and Training, 2018
Tabot Bengkulu as one of cultural ceremony in Bengkulu province is a cultural asset that held once a year in Muharram Month in Islamic Calendar. This ceremony has many character values in society such as religious, social care, and environment care. The use of local wisdom in learning can improve the social interaction knowledge for elementary…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Technology Uses in Education
Serevina, Vina; Sunaryo; Raihanati; Astra, I. Made; Sari, Inayati Juwita – Turkish Online Journal of Educational Technology - TOJET, 2018
The purpose of the developing research of a Problem Based Learning (PBL) e-module is to improve student's science process skills. This research method used research and development (R&D) with a 4D model (Define, Design, Development, and Disseminate). This product was made by using I-Spring Suite 8.0 application. This product was tested on 210…
Descriptors: Learning Modules, Problem Based Learning, Heat, Science Instruction
Arista, Fitra Suci; Kuswanto, Heru – International Journal of Instruction, 2018
The research study concerned here was to: (1) produce a virtual physics laboratory application to be called ViPhyLab by using the Android smartphone as basis; (2) determine the appropriateness and quality of the virtual physics laboratory application that had been developed; and (3) describe the improvement in learning independence and conceptual…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Prima, EkaCahya; Putri, Aldia Ridwani; Rustaman, Nuryani – Journal of Science Learning, 2018
This research investigated the implementation of PhET simulation on students' understanding and motivation in learning the Solar system. The method used in this research was quasi-experimental with matching pretest-posttest group design. The research conducted in one of private Junior High School located at Padalarang, Indonesia with a number of…
Descriptors: Foreign Countries, Junior High School Students, Private Schools, Computer Simulation
Adi Sucipto, Taufiq Lilo; Efendi, Agus; Hanif, Husni Nadya; Budiyanto, Cucuk – Online Submission, 2017
The study examines the influence of learning management systems to the implementation of flipped classroom model in a vocational school in Indonesia. The flipped classroom is a relatively new educational model that inverts students' time to study on lectures and time spent on homework. Despite studies have been conducted on the model, few…
Descriptors: Integrated Learning Systems, Educational Technology, Blended Learning, Vocational Schools
Siswono, Tatag Yuli Eko; Hartono, Sugi; Kohar, Ahmad Wachidul – Eurasian Journal of Educational Research, 2018
Purpose: This study aimed at investigating the effectiveness of implementing Project Based Learning (PBL) on the topic of statistics at a lower secondary school in Surabaya city, Indonesia, indicated by examining student learning outcomes, student responses, and student activity. Research Methods: A quasi experimental method was conducted over two…
Descriptors: Student Projects, Active Learning, Teaching Methods, Pretests Posttests
Winasih, Wulan Wuryantari; Cahyono, Bambang Yudi; Prayogo, Johannes Ananto – Arab World English Journal, 2019
Preparing students to compete and face any challenges of the rapid changes of globalization is a responsibility of any form of education. Students' success in today's learning lies on their ability to utilize technology as the heart of globalizationas well as to communicate in English effectively within a variety of purposes. Project-based…
Descriptors: Foreign Countries, Student Projects, Active Learning, Secondary School Students
Puspitasari, Cita; Subiyanto – Malaysian Online Journal of Educational Technology, 2017
This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed.…
Descriptors: Early Childhood Education, Educational Games, Educational Technology, Technology Uses in Education
Qismullah Yusuf; Yunisrina Qismullah Yusuf; Nira Erdiana; Arif Rizky Pratama – Problems of Education in the 21st Century, 2018
This experimental research aimed to explore the effect of teaching English writing of narrative texts by using Edmodo learning media through blended learning on the tenth-grade students in one of the senior high schools in Banda Aceh, Indonesia. It further looks into the students' responses on the use of this media in learning English writing of…
Descriptors: English Language Learners, English (Second Language), Second Language Instruction, Writing Instruction
Hariadi, Bambang; Wurijanto, Tutut – International Journal of Evaluation and Research in Education, 2016
The research aimed at examining the effect of instructional strategy (web-based STAD and text-based STAD) and achiever motivation toward student learning outcomes. The research implied quasi-experimental design with nonequivalent control group factorial version. The subjects were undergraduate students of Information Systems of academic year…
Descriptors: Teaching Methods, Student Motivation, Academic Achievement, Quasiexperimental Design
Oktaviyanthi, Rina; Supriani, Yani – Indonesian Mathematical Society Journal on Mathematics Education, 2015
The experimental design was conducted to investigate the use of Microsoft Mathematics, free software made by Microsoft Corporation, in teaching and learning Calculus. This paper reports results from experimental study details on implementation of Microsoft Mathematics in Calculus, students' achievement and the effects of the use of Microsoft…
Descriptors: Mathematics Instruction, Calculus, Mathematics Achievement, Computer Software
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