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Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
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Pinta Dewi Lestari; Baiduri Baiduri; Siti Khoiruli Ummah – Journal of Education and Learning (EduLearn), 2024
Student's critical thinking skills that are currently still low are important to develop because they affect the way students think in solving problems. The problem-based learning model with the inquiry method used to help improve student's critical thinking skills. The iSpring learning media used can help students understand the material. The…
Descriptors: Problem Based Learning, Inquiry, Computer Oriented Programs, Critical Thinking
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Susilana, Rudi; Rullyana, Gema; Ardiansah; Wulandari, Yayu – International Journal of Instruction, 2022
This study aimed to develop a web-based Pedagogia Dictionary application, which is a special dictionary in the field of education and learning. This research was conducted using the D & D (Design and Development) approach or development research that produces a product. This study adopted the stages of the Ellis & Levy (2010) development…
Descriptors: Foreign Countries, Dictionaries, Electronic Publishing, Education
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Chairul Huda Atma Dirgatama; Sigit Permansah; Dede Rusmana – Journal of Education and Learning (EduLearn), 2024
This research investigates how a mobile-based archive application and digital literacy impact pre-service administrators' understanding of the smart village concept in rural governance. It uses a quantitative approach with a questionnaire given to 100 pre-service administrators to evaluate their attitudes towards these factors. Validity and…
Descriptors: Digital Literacy, Handheld Devices, Telecommunications, Administrators
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Faozi, Ferdinand Hanif; Handayani, Putu Wuri – Electronic Journal of e-Learning, 2023
The purpose of the research is to analyze the factors that influence the continuance intention to use Mobile-Assisted Language Learning (MALL) applications in the context of language courses in Indonesia. The study aims to understand the key factors that contribute to users' intention to continue using MALL applications, particularly in the…
Descriptors: Computer Assisted Instruction, Second Language Learning, Foreign Countries, Intention
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Mochamad Kamil Budiarto; Gunarhadi Gunarhadi; Abdul Rahman – Journal of Education and Learning (EduLearn), 2024
Integration of information and communication technology (ICT) in teacher education is a means to support the teaching and learning process. Good teaching by utilizing technology certainly requires changes, especially in the realm of pedagogy, but teachers apparently do not have enough ability to optimize ICT in the learning process. In fact, ICT…
Descriptors: Outcomes of Education, Computer Oriented Programs, Technology Uses in Education, Technology Integration
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Putri Sekar Melati; Eka Cahya Prima; Eliyawati – Journal of Science Learning, 2023
The topic of the Human Reproductive System integrated with comprehensive sex education was selected for this research because the concept of the human reproductive system is highly related to daily life. This study aims to develop an Android game application named "HUPROSED" for learning media on human reproductive system topics…
Descriptors: Educational Games, Handheld Devices, Computer Oriented Programs, Educational Technology
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Asri Widowati; Rizki Arumning Tyas – Cogent Education, 2024
Mobile-based learning has emerged as the best solution for the constraints posed by traditional educational methods. This article makes an important contribution by filling the research gap in current trends in mobile inquiry-based learning in science and providing valuable insights for educational researchers and practitioners in developing more…
Descriptors: Electronic Learning, Science Education, Educational Trends, Educational Research
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Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
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Isrokatun, I.; Hanifah, Nurdinah; Abdul, Yusuf R.; Rosmiati, Rosi; Khoerunnisah, Ririn – Pegem Journal of Education and Instruction, 2023
Today's increasingly rapid technological developments do not only appear in the field of communication but are also needed in education. In the education field, it is expected to instill students with adequate knowledge and critical thinking skills, which are needed for their future. Practicing critical thinking skills can be done with mobile…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Critical Thinking
Qodri, Asri Nurul – ProQuest LLC, 2023
The prevalence of Autism Spectrum Disorders (ASD) has resulted in research on treatment efficacy, lending itself to quantitative analyses. In contrast, ethnographic studies have offered the benefits of analyzing lived experiences and exploring the uniqueness of ASD individuals. Using the Linguistic Ethnography (LE) perspective, this case study…
Descriptors: Autism Spectrum Disorders, Multilingualism, Bilingualism, Family Environment
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Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
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Rahmadi, Imam Fitri; Lavicza, Zsolt; Arkün Kocadere, Selay; Houghton, Tony; Hohenwarter, Markus – Education and Information Technologies, 2022
Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood.…
Descriptors: Educational Games, Educational Technology, Educational Benefits, Technology Uses in Education
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Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
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Seta, Henki Bayu; Theresiawati; Afrizal, Sarika; Hidayanto, Achmad Nizar – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This identifies the factors that influence the application of mobile learning in order to improve the student learning process at universities in Indonesia based on the student's perspective regarding factors that affect mobile learning, which is still rarely done in the Indonesian context. Background: The pandemic has had an impact…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, College Students
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