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Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
Multazam, Muhammad; Syahrial, Zulfiati; Rusmono – Turkish Online Journal of Distance Education, 2023
Web programming courses are practical courses that can only run with the help of computer devices. The content or learning content in web programming courses is in program code directly created with a computer. The models developed include conceptual models, procedural models, and physical models. The research method used is Research and…
Descriptors: Computer Science Education, Programming, Models, Practicums
Tri Puspa Rinjeni; Nur Aini Rakhmawati; Reny Nadlifatin – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study identifies gamification element preferences based on Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences on learning motivation through a pre-experimental design of one group pre-test post-test. Background: Incorporating information technology in education has led to the introduction…
Descriptors: Foreign Countries, Personality Measures, College Students, Information Systems
Lintang Matahari Hasani; Kasiyah Junus; Lia Sadita; Ayano Ohsaki; Tsukasa Hirashima; Yusuke Hayashi – Online Learning, 2025
Online discussion based on the community of inquiry (CoI) framework has received considerable popularity due to its potential benefits for enhancing problem-solving skills and achieving deep understanding in the long term. However, it is challenging to make learners actively conduct a discussion using typical environments (e.g., asynchronous…
Descriptors: Electronic Learning, Inquiry, Communities of Practice, Undergraduate Students
Flipped Learning Effect on Classroom Engagement and Outcomes in University Information Systems Class
Meyliana; Sablan, Bruno; Surjandy; Hidayanto, Achmad Nizar – Education and Information Technologies, 2022
How to improve student engagement and educational learning outcomes in the classroom have always been high on a teacher's priority list. Unfortunately, it seems these challenges have become more pronounced in teaching Generation Z. To address these challenges educators are exploring new teaching methodologies such as flipped learning. The authors…
Descriptors: Flipped Classroom, Learner Engagement, Outcomes of Education, Information Systems
Husain, Rusmin; Arifin, Ardian; Cakranegara, Pandu; Victornie, Irnie; Perdana, Indra; Nugroho, Budi Sulistiyo – Cypriot Journal of Educational Sciences, 2022
The purpose of this research was to determine students' satisfaction with the quality of education services in universities in West Kalimantan. The method used in this study is the quantitative research method. The results known after conducting this study is, first, the students' satisfaction to the quality of service of information technology…
Descriptors: Foreign Countries, Student Satisfaction, Educational Quality, College Students
Arif Rachmatullah; Jessica Vandenberg; Sein Shin; Eric Wiebe – ACM Transactions on Computing Education, 2023
The current study compared American, Korean, and Indonesian middle and high school students' CS attitudes. Concurrently, this study also examined whether the items in the CS attitudes scale exhibit country and gender measurement biases. We gathered data on CS attitudes from middle and high school students in the US, Korea, and Indonesia. The…
Descriptors: Foreign Countries, Middle School Students, High School Students, Computer Science
Ubaidah, Ubaidah; Loeis, Minaldi – Journal of Educational Research and Practice, 2022
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: (a) planning, (b) action, (c) observing, and (d) reflection…
Descriptors: Programming, Competence, Computer Science Education, College Freshmen
Olipas, Cris Norman P.; Luciano, Ruth G.; Leona, Rodibelle F.; Cochanco, Alexander S.; Bantug, Emilsa T. – Online Submission, 2022
Over the years, globalization has benefitted education in many aspects. This study aims to understand the students' perceptions and expectations of virtual faculty exchange programs conducted in higher learning institutions from the Philippines and Indonesia. This study utilized descriptive research to describe the undergraduate students'…
Descriptors: Student Attitudes, Expectation, Teacher Exchange Programs, Electronic Learning
Rois Saifuddin Zuhri; Insih Wilujeng; Haryanto Haryanto; Hamidulloh Ibda – Journal of Education and Learning (EduLearn), 2024
Implementing ICT education in elementary schools in the industrial era 4.0 is urgent. Several studies have explored ICT education in elementary schools, but few studies with systematic literature reviews remain. This article presents a literature review for 2019-2023 regarding ICT education in elementary schools. The Systematic Review Literature…
Descriptors: Information Technology, Technology Education, Computer Science Education, Elementary School Students
I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
Winarno, Sri; Andono, Pulung Nurtantio; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – Cypriot Journal of Educational Sciences, 2021
This study is aimed to investigate students' perceptions towards the mDPBL approach as a multimedia-based learning approach. mDPBL approach is a combination of two different teaching approaches (i.e. DIA and PBL) with multimedia. Two departments were selected in this study (i.e. Informatics Engineering and Information System). The survey was…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Teaching Methods, Computer Science Education
Rachmatullah, Arif; Wiebe, Eric N. – Science Education, 2023
Computationally intensive science (CIS)-related disciplines and careers are predicted to be among the cutting-edge fields and high-demand jobs. Such disciplines and careers demand expertise in both traditional scientific knowledge and computer science (CS)-related understanding and skills. Preparing educational systems for developing interest and…
Descriptors: Foreign Countries, Middle School Students, Career Choice, STEM Careers
Junus, Kasiyah; Santoso, Harry Budi; Ahmad, Mubarik – Education and Information Technologies, 2022
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework -- an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Communities of Practice, Computer Science Education
Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills

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