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Showing 1 to 15 of 222 results Save | Export
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Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
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Angga Hidayat; Pipit Firmanti – Cogent Education, 2024
The current literature on technology in mathematics education overlooks integration of technology into mathematics education curriculum, a crucial aspect that this study aims to address. The research questions guide an exploration of technological applications, the impact on learning outcomes, engagement, and challenges faced by educators in…
Descriptors: Foreign Countries, Literature Reviews, Mathematics Education, Technology Uses in Education
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Marhan Taufik; Reni Dwi Susanti – Pedagogical Research, 2024
This research examines the application of students' computational thinking (CT) in solving numerical method problems through computer software. Data collection involved observing their learning process and conducting tests to evaluate their CT skills within the context of the root approach material using Newton-Raphson method. The results indicate…
Descriptors: Foreign Countries, Mathematics Education, College Students, Private Colleges
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Dewi Diharjo; Umi Fatmawati; Baskoro Adi Prayitno – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The role of virus is an essential material that is not discussed completely in the lesson because of the limited information presented in the reference book. The role of viruses is important to learn because it can increase knowledge and know the role of viruses in life. This research aims to (1) develop interactive learning media based on…
Descriptors: Foreign Countries, Diseases, Biology, Science Instruction
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Hasan Hamid; Karman La Nani; Dahlan Wahyudi; Sitti Busyrah Muchsin; Mustafa A.H. Ruhama – Educational Process: International Journal, 2025
Background/purpose: This research is motivated by the difficulties often experienced by students in adapting to their first year of college, especially related to learning calculus. To address these difficulties, a solution needs to be found so that these problems can be resolved. One solution that is expected to yield optimal results in…
Descriptors: College Mathematics, Mathematics Education, College Freshmen, Mathematics Skills
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Derwin Suhartono; Muhammad Rizki Nur Majiid; Renaldy Fredyan – Education and Information Technologies, 2024
Exam evaluations are essential to assessing students' knowledge and progress in a subject or course. To meet learning objectives and assess student performance, questions must be themed. Automatic Question Generation (AQG) is our novel approach to this problem. A comprehensive process for autonomously generating Bahasa Indonesia text questions is…
Descriptors: Foreign Countries, Computational Linguistics, Computer Software, Questioning Techniques
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Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving
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Hamidah; Jaka Wijaya Kusuma; Siti Chotimah; Eka Senjayawati – Journal of Research and Advances in Mathematics Education, 2025
The problem in this study is to evaluate the improvement of students' geometry skills using the GeoGebra application by focusing on two key indicators: logical thinking and drawing skills. This study employs both quantitative and qualitative methods. In the first stage, quantitative data were collected through pretests and posttests to measure…
Descriptors: Geometry, Mathematics Skills, Computer Software, Logical Thinking
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Putra, Zetra Hainul; Afrillia, Yesi Martha; Dahnilsyah; Tjoe, Hartono – Journal on Mathematics Education, 2023
Mathematical proofs play a paramount role in developing 21st-century skills, and the use of technology in mathematics learning has widely paved the way in the instruction of mathematical proofs. In mathematics education, GeoGebra has a significant role as a dynamic mathematics software in supporting students' learning process. This study aims to…
Descriptors: Preservice Teachers, Elementary School Teachers, Mathematical Logic, Validity
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Wahid Yunianto; Houssam Sami El-Kasti; Rully Charitas Indra Prahmana; Zsolt Lavicza – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study presents some activities that integrate computational thinking (CT) into mathematics lessons utilizing GeoGebra to promote constructionist learning. Background: CT activities in the Indonesian curriculum are dominated by worked examples with less plugged-mode activities that might hinder students from acquiring CT skills.…
Descriptors: Computation, Thinking Skills, Mathematics Instruction, Constructivism (Learning)
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Rifqi Muhammad – Journal of Teaching and Learning, 2024
There is a scarcity of research that documents the use of technology-based educational counseling services specifically targeting students. This study's aim is to compile and conduct a comprehensive review of the literature on the efficacy of technology in enhancing educational counseling services. Searches were conducted using the Publish or…
Descriptors: Foreign Countries, Literature Reviews, Counseling, Counseling Effectiveness
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Andi Hamzah Fansury; Ali Wira Rahman; Rampeng; Andi Hamsiah – Journal of Education and Learning (EduLearn), 2025
Technology in the learning process can assist in providing teaching materials to students, making it easier for students, teachers, and parents to react whenever and wherever they are; facilitate and assist in the preparation of materials sourced from the internet; as well as assist in simulating, visualizing the learning process in a structured,…
Descriptors: Student Needs, Handheld Devices, Computer Software, Educational Technology
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Arif Nugroho; Erna Andriyanti; Pratomo Widodo; Ira Mutiaraningrum – Innovations in Education and Teaching International, 2025
This study aims to explore the students' experience with ChatGPT in providing scaffolding for writing essays. It also discloses students' appraisals of utilising ChatGPT. Drawing upon data from semi-structured interviews, this study involved 12 students learning English as a Foreign Language who utilised ChatGPT in academic writing classes. The…
Descriptors: Writing (Composition), Artificial Intelligence, Synchronous Communication, Computer Software
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Kholid, Muhammad Noor; Pradana, Lingga Nico; Maharani, Swasti; Swastika, Annisa – Journal of Technology and Science Education, 2022
The integration of learning models and software is a trend in mathematics courses. However, no existing learning model for geometry courses involves the students in the making of a tool or media project. The researchers noticed the potential of the project-based learning (PjBL) model and GeoGebra in analytical geometry courses. This study revealed…
Descriptors: Educational Technology, Computer Software, Student Projects, Active Learning
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Parhusip, Hanna A.; Purnomo, Hindriyanto D.; Nugroho, Didit B.; Kawuryan, Istiarsi S. S. – International Journal for Technology in Mathematics Education, 2023
This paper explains teaching modern geometry for schools using software called Surfer and converting the algebraic surfaces into Batik motifs as one example of teaching mathematics with the integration of STEAM. Typical algebraic surfaces known in schools were, for example, cylinders and spheres which are identified as traditional geometry in this…
Descriptors: STEM Education, Art Education, Mathematics Instruction, Geometry
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