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Fariba Foroutan Far; Mahboubeh Taghizadeh – Computer Assisted Language Learning, 2024
This study investigated the effects of digital and non-digital gamification on EFL learners' learning collocations, satisfaction, perceptions, and sense of flow. The participants divided into three groups of digitally gamified, non-digitally gamified, and non-gamified classes were 75 Iranian EFL students at B1 level. In each class, students were…
Descriptors: Gamification, Technology Uses in Education, English (Second Language), Second Language Learning
Rezaee, Abbas Ali; Marefat, Hamideh; Saeedakhtar, Afsaneh – Computer Assisted Language Learning, 2015
Collocational competence is recognized to be integral to native-like L2 performance, and concordancing can be of assistance in gaining this competence. This study reports on an investigation into the effect of symmetrical and asymmetrical scaffolding on the collocational competence of Iranian intermediate learners of English in the context of…
Descriptors: Computational Linguistics, Phrase Structure, Scaffolding (Teaching Technique), Foreign Countries