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Rasti-Behbahani, Amin; Shahbazi, Maryam – Computer Assisted Language Learning, 2022
This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task on the acquisition of some components of a word knowledge framework. In so doing, 124 Persian speakers (56 males and 68 females) were randomly assigned to either a control or an experimental group. The experimental group participants completed a…
Descriptors: Computer Games, Game Based Learning, Comparative Analysis, Task Analysis
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Ahmadi, Alireza; Sahragard, Rahman; Babaie Shalmani, Hamed – Computer Assisted Language Learning, 2017
The present study aimed to examine whether agent-based instruction would privilege English as a Foreign Language (EFL) learners any better than mainstream approaches (e.g. analogical reasoning, guessing from context, image formation, semantic analysis, etc.) when it comes to the teaching of English idioms. It also sought to explore whether…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Figurative Language
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Rezaee, Abbas Ali; Marefat, Hamideh; Saeedakhtar, Afsaneh – Computer Assisted Language Learning, 2015
Collocational competence is recognized to be integral to native-like L2 performance, and concordancing can be of assistance in gaining this competence. This study reports on an investigation into the effect of symmetrical and asymmetrical scaffolding on the collocational competence of Iranian intermediate learners of English in the context of…
Descriptors: Computational Linguistics, Phrase Structure, Scaffolding (Teaching Technique), Foreign Countries