Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Computer Assisted Language… | 6 |
Author
| Ali Soyoof | 1 |
| Bahramlou, Khosro | 1 |
| Barry Lee Reynolds | 1 |
| Boris Vazquez-Calvo | 1 |
| Ebadi, Saman | 1 |
| Gordani, Yahya | 1 |
| Mandana Rohollahzadeh Ebadi | 1 |
| Monkaresi, Hamed | 1 |
| Nami, Fatemeh | 1 |
| Rasti-Behbahani, Amin | 1 |
| Rustam Shadiev | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 4 |
Audience
Location
| Iran | 6 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mandana Rohollahzadeh Ebadi – Computer Assisted Language Learning, 2025
Drawing on Mayer's Cognitive Theory of Multimedia Learning, the present study aims to examine the effectiveness of technology-mediated teaching vocabulary in the form of multimedia glosses on EFL learners' depth and breadth of lexical knowledge. The study was conducted with 91 male and female undergraduate students at a lower-intermediate level of…
Descriptors: Vocabulary Development, Undergraduate Students, Females, Comparative Analysis
Ali Soyoof; Barry Lee Reynolds; Rustam Shadiev; Boris Vazquez-Calvo – Computer Assisted Language Learning, 2024
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious game play is significant, as it might provide game designers and teachers with insight into…
Descriptors: Computer Assisted Instruction, Computer Games, Second Language Learning, Second Language Instruction
Rasti-Behbahani, Amin; Shahbazi, Maryam – Computer Assisted Language Learning, 2022
This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task on the acquisition of some components of a word knowledge framework. In so doing, 124 Persian speakers (56 males and 68 females) were randomly assigned to either a control or an experimental group. The experimental group participants completed a…
Descriptors: Computer Games, Game Based Learning, Comparative Analysis, Task Analysis
Nami, Fatemeh – Computer Assisted Language Learning, 2022
This study applied Edmodo as a supplementary environment for additional language practice in a semi-technical English course in an EFL context, with a quasi-experimental between-subjects (control versus experimental group) design. In addition to conventional classroom instruction and practice, the experimental group practiced additional language…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Ebadi, Saman; Weisi, Hiwa; Monkaresi, Hamed; Bahramlou, Khosro – Computer Assisted Language Learning, 2018
Lexical inferencing has not led to substantial vocabulary gains. In previous studies, the learners were not obliged by design to notice the unfamiliar words and static approaches to assessment were adopted. In this quasi-experimental study, we adopted dynamic assessment (DA) approach and took measures to ensure noticing of the new words. Through…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Gordani, Yahya – Computer Assisted Language Learning, 2013
This study used a randomized pretest-posttest control group design to examine the effect of the integration of corpora in general English courses on the students' vocabulary development. To enhance the learners' lexical repertoire and thereby improve their reading comprehension, an online corpus-based approach was integrated into 42 hours of…
Descriptors: Vocabulary Development, Control Groups, English (Second Language), Second Language Learning

Peer reviewed
Direct link
