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Bernard T. Drumm; Ronan Bree; Caoimhin S. Griffin; Niall O’Leary – Advances in Physiology Education, 2024
Laboratory practicals in life science subjects are traditionally assessed by written reports that reflect disciplinary norms for documenting experimental activities. However, the exclusive application of this assessment has the potential to engage only a narrow range of competencies. In this study, we explored how multiple modes of laboratory…
Descriptors: Foreign Countries, Undergraduate Students, Biological Sciences, Science Laboratories
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Donnelly, Roisin; Sherlock, Roger – Journal of University Teaching and Learning Practice, 2023
This practice example explores the inquiry-based relationship for students between case teaching and international competitions in Marketing. This work is based on the premise that undergraduate Marketing students in a College of Business should experience learning through and about inquiry and enhance their research literacy as a result. Although…
Descriptors: Teaching Methods, Blended Learning, Business Administration Education, Competition
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Connolly, Cornelia; Logue, Pauline Anne; Calderon, Antonio – Irish Educational Studies, 2023
It is well documented that the integration of inquiry-based learning (IBL) and problem-based learning (PBL) methodologies in initial teacher education (ITE) provides opportunities to enhance pre-service teachers' research skills. However, few studies articulate the processes by which teacher educators implement and sustain these approaches in…
Descriptors: Active Learning, Inquiry, Problem Based Learning, Preservice Teacher Education
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Eadaoin J. Slattery; Deirdre Butler; Michael O'Leary; Kevin Marshall – Irish Educational Studies, 2024
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers' experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11)…
Descriptors: Game Based Learning, Video Games, Technology Uses in Education, Teaching Experience
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Dowdall, Shane; Hlobaz, Artur; Milczarski, Piotr; O'Reilly, Derek; Podlaski, Krzysztof; Stawska, Zofia – Informatics in Education, 2021
The development of communication and other soft skills among computer science students is not usually an easy task. Often, curricula focus on technical skills, with team projects being used for the improvement of communication skills. However, these teams usually comprise solely of computer science students. In this paper, we present a didactical…
Descriptors: Foreign Countries, Computer Science Education, Soft Skills, Skill Development
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Sullivan, Kevin; Bray, Aibhín; Tangney, Brendan – Technology, Pedagogy and Education, 2021
Twenty-first-century (21 C) skills need to be taught intentionally and well, using pedagogical approaches that engage students and help them learn both skills and curriculum content. This article describes an instrumental case study of an out-of-school education programme (Bridge21) designed to help students develop 21 C skills. In order to…
Descriptors: 21st Century Skills, Communication Skills, Thinking Skills, Technological Literacy
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Beagon, Úna; Niall, Dervilla; Ní Fhloinn, Eabhnat – European Journal of Engineering Education, 2019
This study explores students' perceptions of the effectiveness of a Problem-Based Learning (PBL) design project, taken as part of a first-year engineering module, in developing professional skills needed for engineering practice. Students completed surveys before and after the PBL group project, and produced personal reflections on the process.…
Descriptors: Problem Based Learning, Student Attitudes, Skill Development, Engineering Education
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O'Connor, Anne – Language Learning Journal, 2012
At a time when languages in universities are under pressure, community-based learning language courses can have many positive benefits: they can increase interest in language learning, they can foster greater engagement with learning, and they can encourage active learning, creativity and teamwork. These courses, which link the classroom and the…
Descriptors: Active Learning, Change Agents, Student Experience, Second Language Learning
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Gavin, K. – European Journal of Engineering Education, 2011
This paper describes the use of project-based learning to teach design skills to civil engineering students at University College Dublin (UCD). The paper first considers the development of problem-based leaning (PBL) as a tool in higher education. The general issues to be considered in the design of the curriculum for a PBL module are reviewed.…
Descriptors: Expertise, Engineering Education, Student Projects, Student Attitudes
National Academy for Integration of Research, Teaching and Learning (NJ1), 2011
This publication contains the papers presented at the 5th Annual Conference of National Academy for Integration of Research, Teaching and Learning (NAIRTL) and the 9th Galway Symposium. Presenters from across Ireland and overseas share their perspectives. The theme of engagement touches on the very heart of what a "higher" education…
Descriptors: Foreign Countries, Conferences (Gatherings), Epistemology, Learner Engagement