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Adiv Gal – Education, Citizenship and Social Justice, 2025
This qualitative study examined the perceptions of 42 fifth-grade students (ages 11-12) along with 8 staff members, 9 ornithologists, and 10 high-tech experts who participated in a hackathon event. This was the culmination of a learning process designed to find environmental, technological, and humane solutions to the competition between the…
Descriptors: Computer Science, Grade 5, Elementary School Students, Group Activities
Adiv Gal – Elementary School Journal, 2025
This study explores the impact of a hackathon as a pedagogical tool to promote twenty-first-century skills among fifth-grade students in a rural elementary school in northern Israel. The research question focuses on the extent to which a hackathon can develop these skills from the students' own perspective. Utilizing a case-study approach, the…
Descriptors: Programming, Computer Science Education, Computer Uses in Education, Skill Development