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Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games
Silseth, Kenneth – International Journal of Computer-Supported Collaborative Learning, 2012
The purpose of this article is to gain knowledge about how interactions in a gaming context become constituted as effective resources for a student's learning trajectory. In addition, this detailed study of a learning trajectory documents how a computer game becomes a learning resource for working on a specific topic in school. The article reports…
Descriptors: Foreign Countries, Educational Resources, Teaching Methods, Conflict
Spektor-Levy, Ornit; Granot-Gilat, Yael – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
The goal of this study was to examine the impact of a one-to-one program on the implementation of learning skills, information literacy, and the usage of computerized tools among students. These skills are part of the demands placed upon schools to develop 21st century competencies. Seventh and ninth grade students participated in this study…
Descriptors: Program Effectiveness, Information Literacy, Middle School Students, Learning Strategies
Daher, Wajeeh – Australasian Journal of Educational Technology, 2010
Although many researchers have examined knowledge building in traditional settings and distance learning, few have examined middle school students' building of mathematical knowledge using mobile phones. The present study uses two well-known models of knowledge building to carry out the examination: the interactive analysis model of knowledge…
Descriptors: Middle School Students, Mathematics Education, Internet, Mathematics Instruction
Lavy, Ilana – International Journal of Mathematical Education in Science and Technology, 2007
This paper reports an example of a situation in which university students had to solve geometrical problems presented to them dynamically using the interactive computerized environment of the "MicroWorlds Project Builder". In the process of the problem solving, the students used ten different solution strategies. The unsuccessful…
Descriptors: Computer Uses in Education, Problem Solving, Instructional Effectiveness, College Students